includedir = @includedir@/scene/util lib_LIBRARIES = libsgutil.a noinst_HEADERS = include_HEADERS = \ SGDebugDrawCallback.hxx \ SGEnlargeBoundingBox.hxx \ SGNodeMasks.hxx \ SGPickCallback.hxx \ SGSceneFeatures.hxx \ SGSceneUserData.hxx \ SGStateAttributeVisitor.hxx \ SGTextureStateAttributeVisitor.hxx \ SGUpdateVisitor.hxx \ CopyOp.hxx \ NodeAndDrawableVisitor.hxx \ PrimitiveUtils.hxx \ QuadTreeBuilder.hxx \ RenderConstants.hxx \ SplicingVisitor.hxx \ StateAttributeFactory.hxx \ UpdateOnceCallback.hxx \ VectorArrayAdapter.hxx libsgutil_a_SOURCES = \ SGEnlargeBoundingBox.cxx \ SGSceneFeatures.cxx \ SGSceneUserData.cxx \ SGStateAttributeVisitor.cxx \ SGTextureStateAttributeVisitor.cxx \ CopyOp.cxx \ NodeAndDrawableVisitor.cxx \ PrimitiveUtils.cxx \ SplicingVisitor.cxx \ StateAttributeFactory.cxx \ QuadTreeBuilder.cxx \ UpdateOnceCallback.cxx INCLUDES = -I$(top_srcdir)