includedir = @includedir@/scene/util lib_LIBRARIES = libsgutil.a noinst_HEADERS = include_HEADERS = \ SGNodeMasks.hxx \ SGUpdateVisitor.hxx \ SGDebugDrawCallback.hxx \ SGPickCallback.hxx \ SGSceneUserData.hxx \ SGStateAttributeVisitor.hxx \ SGTextureStateAttributeVisitor.hxx libsgutil_a_SOURCES = \ SGSceneUserData.cxx \ SGStateAttributeVisitor.cxx \ SGTextureStateAttributeVisitor.cxx INCLUDES = -I$(top_srcdir)