includedir = @includedir@/screen lib_LIBRARIES = libsgscreen.a EXTRA_DIST = jpgfactory.cxx jpgfactory.hxx if ENABLE_JPEG_SERVER IMAGE_SERVER_INCL = jpgfactory.hxx IMAGE_SERVER_SRCS = jpgfactory.cxx else IMAGE_SERVER_INCL = IMAGE_SERVER_SRCS = endif noinst_HEADERS = colours.h GLBitmaps.h include_HEADERS = \ colors.hxx \ texture.hxx \ $(IMAGE_SERVER_INCL) \ screen-dump.hxx \ extensions.hxx \ RenderTexture.h \ shader.h \ tr.h libsgscreen_a_SOURCES = \ texture.cxx \ GLBitmaps.cxx \ $(IMAGE_SERVER_SRCS) \ screen-dump.cxx \ tr.cxx \ extensions.cxx \ RenderTexture.cpp \ shader.cpp \ win32-printer.h INCLUDES = -I$(top_srcdir) -DGLX_GLXEXT_PROTOTYPES