getConfigEntry('framework_base_path') . 'includes.php';
// Load all game classes
require $cfg->getConfigEntry('framework_base_path') . 'classes.php';
// Load file I/O handler
require $cfg->getConfigEntry('framework_base_path') . 'file_io.php';
// Load database layer
require $cfg->getConfigEntry('framework_base_path') . 'database.php';
// Set default application
FrameworkConfiguration::getInstance()->setConfigEntry('default_application', 'shipsimu');
$application = 'shipsimu';
// Load more includes
require $cfg->getConfigEntry('root_base_path') . 'application/shipsimu/loader.php';
// Wir tun hier so, als waere schon das Reederei-Objekt generiert und wir wollen
// jetzt die Personalliste wiederherstellen
$personell = SimulatorPersonell::createSimulatorPersonellByID('SimulatorPersonell@829292aeca3f6bf78c16e25fc4f75c98');
// Personal-Objekt debuggen
if (defined('DEBUG_PERSONELL_OBJ')) {
DebugMiddleware::getInstance()->output(sprintf("The personal object looks like this:
%s\n", print_r($personell, true) )); } // Erstmal bis hier hin exit(); // Etwas zum Testen... $personell = SimulatorPersonell::createSimulatorPersonell(20); // Personal-Objekt debuggen if (defined('DEBUG_PERSONELL_OBJ')) { DebugMiddleware::getInstance()->output(sprintf("The personal object looks like this:
%s\n", print_r($personell, true) )); } // Try to save the object (for testing purposes) $personell->saveObjectToDatabase();