Author of the Getting Started guide.
-Jon S. Berndt <jsb@hal-pc.org>
- Working on a complete C++ rewrite/reimplimentation of the core FDM.
- Initially he is using X15 data to test his code, but once things are
- all in place we should be able to simulator arbitrary aircraft.
- Maintains a page dealing with Flight Dynamics at:
- http://www.hal-pc.org/~jsb/flightsim.html
- Special attention to X15 is paid in seperate pages.
+Paul Beardsley <Beardspa@hotmail.com>
+ The 1903 Wright Flyer was inspired by a model contributed by Paul
+ Beardsley. Very little of the original model remains, but without
+ Paul's excellent work we might not have our own 1903 Flyer. Model
+ was reworked and retextured by Jim Wilson.
+
+
+Jon S. Berndt <jon@jsbsim.org>
+ Chief architect of JSBSim, the default flight dynamics model (FDM)
+ for FlightGear. Jon's professional work has involved simulation and
+ prototyping for vehicles ranging from the F-16 to his current work
+ on the space shuttle and future manned launch vehicles. Since 1998
+ Jon has been working on creating JSBSim together with co-author Tony
+ Peden. JSBSim is an object-oriented, multi-platform aerospace
+ vehicle simulator that can be integrated with broader flight
+ simulation programs (since it provides no visual model), or run in a
+ standalone mode for batch runs. For more information, see the JSBSim
+ home page at: http://www.jsbsim.org
Paul Bleisch <pbleisch@acm.org>
RedHat package building changes for SimGear.
+Dave Haskell <dave@haskell.demon.co.uk>
+ Original exterior textures for the Cessna 310 U-3A model. Only a few
+ minor modifications were made.
+
+
Mike Hill <mikehill@flightsim.com>
Contributed 3d aircraft models to our project.
http://www.flightsimnetwork.com/mikehill/home.htm
Redid the Makefile system so it is simpler and more robust.
+Chris Lampard <c.lampard@ntlworld.com>
+ Original exterior geometry for the Cessna 310 U-3A model. Several
+ modifications made but most of the exterior is as is converted from
+ Chris's original. The interior cockpit was added by Jim Wilson.
+
+
David Luff <david.luff@nottingham.ac.uk>
Contributed heavily to the IO360 piston engine model.
+Lewis Magruder <blackhawk96@hotmail.com>
+ Original A-4 Blue Angels exterior model and textures. Lewis's work
+ is pretty much as converted from the original. The interior cockpit
+ was added by Jim Wilson.
+
+
Christian Mayer <flightgear@christianmayer.de>
Working on a multi-lingual conversion tools for fgfs
as a demonstration of technology ;-)
Updates to README.running.
Working on getting fgfs and ssg to work without textures.
Also added the new 2D panel and the save/load support.
+ Reorganization of the GUI to make it XML configurable.
Property manager
Generalized input module
3D model animation module
Contributions on the flight model front, including a LaRCsim based
Cessna 172. JSBsim: the initial conditions code, a more complete
standard atmosphere model, and other bugfixes/additions.
- His Flight Dynamics page can be found at:
- http://www.nwlink.com/~apeden
Robin Peel <robin@cpwd.com>
Contributed beginnings of a textured instrument panel.
+Frederic Bouvier <frbouvi@wanadoo.fr>
+ Added French language support
+ Keeps FlightGear MSVC compatible.
+ Did a nice job populating the San Francisco bay area by adding a lot
+ of static scenery.
+
+
Petter Reinholdtsen <pere@games.no>
Incorporated the Gnu automake/autoconf system (with libtool).
This should streamline and standardize the build process for all
Andy Ross <andy@plausible.org>
Contributed a new configurable FDM, "YASim", based on geometry
information rather than aerodynamic coefficients.
+ Added support for placing 2D panel objects in 3D space.
+ Modified the HUD code to make it more accurate and added 3D support.
Paul Schlyter <pausch@saaf.se>
Contributed to the installation / user guide.
+Martin Dressler <dr@musicabona.cz>
+ Created some outstanding panel instrumentation textures
+ for use in full-screen mode.
+
+
U.S. Geological Survey
Provided geographic data used by this project
http://edcwww.cr.usgs.gov/doc/edchome/ndcdb/ndcdb.html
Provides MacOS-specific info in the docs.
+Davud Culp <davidculp2@attbi.com>
+ Changed the layout of the conbtrolls section and added a great number
+ of extra controls which will prove to be usefull no and for the future.
+ Contributed a number of aircraft configuration files, including a T-38 and
+ Boeing 737.
+
+
Ed Williams <Ed_Williams@compuserve.com>
Contributed magnetic variation code (impliments Nima WMM 2000)
We've also borrowed from Ed's wonderful aviation formulary at various
and modular. Contributed many small fixes and bug reports.
Contributed the the pui property browser.
Contributed to the autopilot.
+ Created several excellent 3D aircraft models, including the p-51 and
+ Boeing 747.
Jean-Claude Wippler <jcw@equi4.com>
3d clouds
+Space Imaging, Inc http://www.spaceimaging.com/
+ Space Imaging has allowed us to use the images in their archive for
+ commercial and non-commercial use, provided the original image can't be
+ extracted from the textures.
+ Some (if not all) of the best textures in use by FlightGear wouldn't be
+ possible without the satellite images provided by them.
+
+
+Airservices Australia
+ Duncan McCreanor and Diarmuid Tyson created a multiplayer engine for
+ FlightGear when putting together a demonstration to show the possibilities
+ of using Flightgear as the basis for an Air Traffic
+
+
+SkyscraperPage.com http://skyscraperpage.com
+ SkyscraperPage.com has allowed us to use their building diagrams to
+ make textures and 3d models of their buildings.
+
+
WoodSoup Project http://www.woodsoup.org
[ FlightGear no longer uses woodsoup services, but we appreciate
the support provided to our project during the time they hosted us. ]
Updated 2001-12-11 by David Megginson, david@megginson.com
+Updated 2003-04-17 by Erik Hofman, erik@ehofman.com