Author of the Getting Started guide.
-Jon S. Berndt <jsb@hal-pc.org>
- Working on a complete C++ rewrite/reimplimentation of the core FDM.
- Initially he is using X15 data to test his code, but once things are
- all in place we should be able to simulator arbitrary aircraft.
- Maintains a page dealing with Flight Dynamics at:
- http://www.hal-pc.org/~jsb/flightsim.html
- Special attention to X15 is paid in seperate pages.
+Paul Beardsley <Beardspa@hotmail.com>
+ The 1903 Wright Flyer was inspired by a model contributed by Paul
+ Beardsley. Very little of the original model remains, but without
+ Paul's excellent work we might not have our own 1903 Flyer. Model
+ was reworked and retextured by Jim Wilson.
+
+
+Jon S. Berndt <jon@jsbsim.org>
+ Chief architect of JSBSim, the default flight dynamics model (FDM)
+ for FlightGear. Jon's professional work has involved simulation and
+ prototyping for vehicles ranging from the F-16 to his current work
+ on the space shuttle and future manned launch vehicles. Since 1998
+ Jon has been working on creating JSBSim together with co-author Tony
+ Peden. JSBSim is an object-oriented, multi-platform aerospace
+ vehicle simulator that can be integrated with broader flight
+ simulation programs (since it provides no visual model), or run in a
+ standalone mode for batch runs. For more information, see the JSBSim
+ home page at: http://www.jsbsim.org
Paul Bleisch <pbleisch@acm.org>
Provided a big chunk of online space to store USA scenery for Flight Gear.
-Bernie Bright <bbright@c031.aone.net.au>
- Many C++ style, usage, and implementation improvements.
+Bernie Bright <bbright@bigpond.net.au>
+ Many C++ style, usage, and implementation improvements.
STL portability, tons o' stuff. :-)
- Currently trying to get a BeOS port together but life keeps getting
- in the way!
Threading support and threaded tile pager.
MSVC5 compatibility.
+Melchior Franz <a8603365@unet.univie.ac.at>
+ Made that joystick high/low support for joystick hats.
+ Created the led.txf font.
+ Made some improvements of the telnet and the http interface.
+ Ruthlessly hunted down memory leaks in FlightGear, SimGear, and JSBSim.
+
+
Jean-loup Gailly and Mark Adler <zlib@gzip.org>
Authors of the zlib library. Used for on-the-fly compression and
decompression routines.
RedHat package building changes for SimGear.
+Dave Haskell <dave@haskell.demon.co.uk>
+ Original exterior textures for the Cessna 310 U-3A model. Only a few
+ minor modifications were made.
+
+
Mike Hill <mikehill@flightsim.com>
Contributed 3d aircraft models to our project.
http://www.flightsimnetwork.com/mikehill/home.htm
Major overhaul and parameterization of the sound module, to allow
aircraft-specific sound configuration at runtime.
Irix port.
+ Localization support.
Charlie Hotchkiss <clhotch@pacbell.net>
Redid the Makefile system so it is simpler and more robust.
+Chris Lampard <c.lampard@ntlworld.com>
+ Original exterior geometry for the Cessna 310 U-3A model. Several
+ modifications made but most of the exterior is as is converted from
+ Chris's original. The interior cockpit was added by Jim Wilson.
+
+
David Luff <david.luff@nottingham.ac.uk>
Contributed heavily to the IO360 piston engine model.
+Lewis Magruder <blackhawk96@hotmail.com>
+ Original A-4 Blue Angels exterior model and textures. Lewis's work
+ is pretty much as converted from the original. The interior cockpit
+ was added by Jim Wilson.
+
+
Christian Mayer <flightgear@christianmayer.de>
Working on a multi-lingual conversion tools for fgfs
as a demonstration of technology ;-)
Updates to README.running.
Working on getting fgfs and ssg to work without textures.
Also added the new 2D panel and the save/load support.
+ Reorganization of the GUI to make it XML configurable.
Property manager
Generalized input module
3D model animation module
initial take of sound-effects module
+ Random ground cover objects
+ Vacuum and pitot systems.
Eric Mitchell <mitchell@mars.ark.com>
Reigning list admin.
Provided man pages.
Self-proclaimed code janitor.
+ FAQ maintainer.
Anders Morken <amrken@online.no>
He has his hands in many of the areas, but is primarily responsible
for the scenery subsystem, as well as much of the infrastructure in
the sim.
+ Electrical system.
+ Runway lighting.
Brian Paul
Contributions on the flight model front, including a LaRCsim based
Cessna 172. JSBsim: the initial conditions code, a more complete
standard atmosphere model, and other bugfixes/additions.
- His Flight Dynamics page can be found at:
- http://www.nwlink.com/~apeden
Robin Peel <robin@cpwd.com>
Contributed beginnings of a textured instrument panel.
+Frederic Bouvier <frbouvi@wanadoo.fr>
+ Added French language support
+ Keeps FlightGear MSVC compatible.
+ Did a nice job populating the San Francisco bay area by adding a lot
+ of static scenery.
+
+
Petter Reinholdtsen <pere@games.no>
Incorporated the Gnu automake/autoconf system (with libtool).
This should streamline and standardize the build process for all
William Riley <riley@technologist.com>
Contributed code to add "brakes".
Patch to support a first joystick with more than two axes.
+ World scenery based on vmap0 data.
Andy Ross <andy@plausible.org>
Contributed a new configurable FDM, "YASim", based on geometry
information rather than aerodynamic coefficients.
+ Added support for placing 2D panel objects in 3D space.
+ Modified the HUD code to make it more accurate and added 3D support.
Paul Schlyter <pausch@saaf.se>
Contributed to the installation / user guide.
+Martin Dressler <dr@musicabona.cz>
+ Created some outstanding panel instrumentation textures
+ for use in full-screen mode.
+
+
U.S. Geological Survey
Provided geographic data used by this project
http://edcwww.cr.usgs.gov/doc/edchome/ndcdb/ndcdb.html
Provides MacOS-specific info in the docs.
+Davud Culp <davidculp2@attbi.com>
+ Changed the layout of the conbtrolls section and added a great number
+ of extra controls which will prove to be usefull no and for the future.
+ Contributed a number of aircraft configuration files, including a T-38 and
+ Boeing 737.
+
+
Ed Williams <Ed_Williams@compuserve.com>
Contributed magnetic variation code (impliments Nima WMM 2000)
We've also borrowed from Ed's wonderful aviation formulary at various
Jim Wilson <jimw@kelcomaine.com>
Wrote a major overhaul of the viewer code to make it more flexible
and modular. Contributed many small fixes and bug reports.
+ Contributed the the pui property browser.
+ Contributed to the autopilot.
+ Created several excellent 3D aircraft models, including the p-51 and
+ Boeing 747.
Jean-Claude Wippler <jcw@equi4.com>
http://www.equi4.com/metakit
+John Wojnaroski <castle@mminternet.com>
+ Open Glass Cockpit project
+ 3d clouds
+
+
+Space Imaging, Inc http://www.spaceimaging.com/
+ Space Imaging has allowed us to use the images in their archive for
+ commercial and non-commercial use, provided the original image can't be
+ extracted from the textures.
+ Some (if not all) of the best textures in use by FlightGear wouldn't be
+ possible without the satellite images provided by them.
+
+
+Airservices Australia
+ Duncan McCreanor and Diarmuid Tyson created a multiplayer engine for
+ FlightGear when putting together a demonstration to show the possibilities
+ of using Flightgear as the basis for an Air Traffic
+
+
+SkyscraperPage.com http://skyscraperpage.com
+ SkyscraperPage.com has allowed us to use their building diagrams to
+ make textures and 3d models of their buildings.
+
+
WoodSoup Project http://www.woodsoup.org
[ FlightGear no longer uses woodsoup services, but we appreciate
the support provided to our project during the time they hosted us. ]
Updated 2001-12-11 by David Megginson, david@megginson.com
+Updated 2003-04-17 by Erik Hofman, erik@ehofman.com