system.
Matthias Boerner <>
- Organizer of the FlightGear booth at the annual LinuxTag event in
+ Coorganizer of the FlightGear booth at the annual LinuxTag event in
Germany.
Alexis Bory
Many C++ style, usage, and implementation improvements.
STL portability, tons o' stuff. :-)
Threading support and threaded tile pager.
+ Initiate the fgrun project
Francesco Brisa <>
Scenery models and ground networks for Italian airports.
really useful looking code available there.
http://www.magic-software.com
+Martin Eschen <>
+ Helped enourmously toward finishing the full scale traffic demo at EHAM.
Francine Evans <evans@cs.sunysb.edu>
Wrote the @#$@#$@% GPL'd tri-striper we use and "love". :-)
Many detailed 3D models of aircraft, including the MD11, and several
Airbuses.
+Brett Harrison <>
+ Ground networks for various airports.
+ Most of the liveries for the new C172p by HHS.
+ AI Repaints for several 737's and C172's
Dave Haskell <dave@haskell.demon.co.uk>
Original exterior textures for the Cessna 310 U-3A model. Only a few
Contributed beginnings of a textured instrument panel.
-Frederic Bouvier <frbouvi@wanadoo.fr>
- Added French language support
- Keeps FlightGear MSVC compatible.
- Did a number of code changes to improve the animation code.
- Added a number of animations that improves the visual system quite a lot.
- Did a nice job populating the San Francisco bay area by adding a lot
- of static scenery.
- Builds the FlightGear binary windows distributions.
- Author of fgrun, the defacto launcher on windows and many other platforms.
- Author of fgsd, a standalone scenery designer.
+Frederic Bouvier <fredfgfs01@free.fr>
+ Keeps FlightGear MSVC compatible.
+ Did a number of code changes to improve the animation code.
+ Added a number of animations that improves the visual system quite a lot.
+ Did a nice job populating the San Francisco bay area by adding a lot
+ of static scenery.
+ Builds the FlightGear binary windows distributions.
+ Maintainer of fgrun, the defacto launcher on windows and many other platforms.
+ Author of fgsd, a standalone scenery designer.
+ Provides regular binary snapshots of flightgear and it's related projects for
+ the windows community.
Martin Spott <Martin.Spott@uni-duisburg.de>
Contributed to the installation / user guide.
- Coordinator of the Custom Scenery Project.
+ Coorganizer of the FlightGear booth at the annual LinuxTag event in
+ Germany.
+ Manages the "World Scenery" releases.
Jon Stockill <>
Maintainer of the object database.
Moon has correct phase and blends well into the sky.
Planets are correctly positioned and have proper magnitude.
Help with time functions, gui, and other misc stuff.
+ 2D Cloud layers (nifty).
Added the AirTraffic module for scheduled AI airliners and other aircraft.
+ Full scale AI traffic demo for EHAM.
Current FlightGear release manager.
- 2D Cloud layers (nifty).
+
+Gabor Toth <>
+ Contributed some Livery repaints for AI Aircraft
+ Contributed many ideas leading towards the Traffic Manager II format
+ Runs FGTracker, an online flight tracking service for FlightGear
James Turner <>
Many code cleanups of the internal structure of the airport database,