//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
-// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
+// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#ifndef _FG_AICARRIER_HXX
#define _FG_AICARRIER_HXX
#include <string>
#include <list>
-#include <plib/ssg.h>
+
#include <simgear/compiler.h>
-SG_USING_STD(string);
-SG_USING_STD(list);
+using std::string;
+using std::list;
#include "AIShip.hxx"
+
+#include "AIManager.hxx"
+#include "AIBase.hxx"
+
class FGAIManager;
class FGAICarrier;
-class FGAICarrierHardware : public ssgBase {
+class FGAICarrier : public FGAIShip {
public:
- enum Type { Catapult, Wire, Solid };
-
- FGAICarrier *carrier;
- int id;
- Type type;
-
- static FGAICarrierHardware* newCatapult(FGAICarrier *c) {
- FGAICarrierHardware* ch = new FGAICarrierHardware;
- ch->carrier = c;
- ch->type = Catapult;
- ch->id = unique_id++;
- return ch;
- }
- static FGAICarrierHardware* newWire(FGAICarrier *c) {
- FGAICarrierHardware* ch = new FGAICarrierHardware;
- ch->carrier = c;
- ch->type = Wire;
- ch->id = unique_id++;
- return ch;
- }
- static FGAICarrierHardware* newSolid(FGAICarrier *c) {
- FGAICarrierHardware* ch = new FGAICarrierHardware;
- ch->carrier = c;
- ch->type = Solid;
- ch->id = unique_id++;
- return ch;
- }
-
-private:
- static int unique_id;
-};
+ FGAICarrier();
+ virtual ~FGAICarrier();
-class FGAICarrier : public FGAIShip {
-
-public:
-
- FGAICarrier(FGAIManager* mgr);
- ~FGAICarrier();
+ virtual void readFromScenario(SGPropertyNode* scFileNode);
- void setSolidObjects(const list<string>& solid_objects);
- void setWireObjects(const list<string>& wire_objects);
- void setCatapultObjects(const list<string>& catapult_objects);
+ void setSign(const string& );
+ void setTACANChannelID(const string &);
- void getVelocityWrtEarth(sgVec3 v);
- virtual void bind();
+ virtual void bind();
virtual void unbind();
- void UpdateFlols ( double dt );
-
- bool init();
+ void UpdateWind ( double dt );
+ void setWind_from_east( double fps );
+ void setWind_from_north( double fps );
+ void setMaxLat( double deg );
+ void setMinLat( double deg );
+ void setMaxLong( double deg );
+ void setMinLong( double deg );
+ void setMPControl( bool c );
+ void setAIControl( bool c );
+ void TurnToLaunch();
+ void TurnToRecover();
+ void TurnToBase();
+ void ReturnToBox();
+ bool OutsideBox();
+
+ bool init(bool search_in_AI_path=false);
+
+ virtual const char* getTypeString(void) const { return "carrier"; }
+
+ bool getParkPosition(const string& id, SGGeod& geodPos,
+ double& hdng, SGVec3d& uvw);
private:
-
- void update(double dt);
- void mark_nohot(ssgEntity*);
- bool mark_wires(ssgEntity*, const list<string>&);
- bool mark_cat(ssgEntity*, const list<string>&);
- bool mark_solid(ssgEntity*, const list<string>&);
-
- list<string> solid_objects; // List of solid object names
- list<string> wire_objects; // List of wire object names
- list<string> catapult_objects; // List of catapult object names
-
- // Velocity wrt earth.
- sgVec3 vel_wrt_earth;
-
- float trans[3][3];
- float in[3];
- float out[3];
-
- double Rx, Ry, Rz;
- double Sx, Sy, Sz;
- double Tx, Ty, Tz;
-
- float cosRx, sinRx;
- float cosRy, sinRy;
- float cosRz, sinRz;
-
- double flolsXYZ[3], eyeXYZ[3];
- double lat, lon, alt;
- double dist;
- int source;
- Point3D eyepos;
- Point3D flolspos;
+ /// Is sufficient to be private, stores a possible position to place an
+ /// aircraft on start
+ struct ParkPosition {
+ ParkPosition(const ParkPosition& pp)
+ : name(pp.name), offset(pp.offset), heading_deg(pp.heading_deg)
+ {}
+ ParkPosition(const string& n, const SGVec3d& off = SGVec3d(), double heading = 0)
+ : name(n), offset(off), heading_deg(heading)
+ {}
+ string name;
+ SGVec3d offset;
+ double heading_deg;
+ };
+
+
+ void update(double dt);
+ double wind_from_east; // fps
+ double wind_from_north; // fps
+ double rel_wind_speed_kts;
+ double rel_wind_from_deg;
+
+
+
+ list<ParkPosition> ppositions; // List of positions where an aircraft can start.
+ string sign; // The sign of this carrier.
+
+ // these describe the flols
+ SGVec3d flols_off;
+
+ double dist; // the distance of the eyepoint from the flols
+ double angle;
+ int source; // the flols light which is visible at the moment
+ bool wave_off_lights;
+ bool in_to_wind;
+
+ // these are for maneuvering the carrier
+ SGGeod mOpBoxPos;
+
+ double wind_speed_from_north_kts ;
+ double wind_speed_from_east_kts ;
+ double wind_speed_kts; //true wind speed
+ double wind_from_deg; //true wind direction
+ double rel_wind;
+ double max_lat, min_lat, max_long, min_long;
+ double base_course, base_speed;
+
+ bool turn_to_launch_hdg;
+ bool turn_to_recovery_hdg;
+ bool turn_to_base_course;
+ bool returning; // set if the carrier is returning to an operating box
+ bool InToWind(); // set if the carrier is in to wind
+ bool MPControl, AIControl;
+
+
+ SGPropertyNode_ptr _longitude_node;
+ SGPropertyNode_ptr _latitude_node;
+ SGPropertyNode_ptr _altitude_node;
+ SGPropertyNode_ptr _surface_wind_from_deg_node;
+ SGPropertyNode_ptr _surface_wind_speed_node;
+ SGPropertyNode_ptr _launchbar_state_node;
+ // this is for tacan
+
+ string TACAN_channel_id;
+
+ // these are for moving the elevators
+ void UpdateElevator( double dt, double transition_time);
+ double pos_norm, raw_pos_norm;
+ double transition_time, time_constant;
+ bool elevators;
+
+ // these are for moving the jet blast deflectors
+ void UpdateJBD( double dt, double jbd_transition_time);
+ double jbd_pos_norm, raw_jbd_pos_norm;
+ double jbd_transition_time, jbd_time_constant;
+ bool jbd;
};
#endif // _FG_AICARRIER_HXX