FGSubmodelMgr::FGSubmodelMgr()
{
- x_offset = y_offset = 0.0;
- z_offset = -4.0;
- pitch_offset = 2.0;
+ x_offset = y_offset = z_offset = 0.0;
+ pitch_offset = 0.0;
yaw_offset = 0.0;
- out[0] = out[1] = out[2] = 0;
+ //out[0] = out[1] = out[2] = 0;
string contents_node;
contrail_altitude = 30000;
_count = 0;
- _found_sub = true;
+ _found_sub = true;
}
FGSubmodelMgr::~FGSubmodelMgr()
{
}
+FGAIManager* FGSubmodelMgr::aiManager()
+{
+ return (FGAIManager*)globals->get_subsystem("ai_model");
+}
+
void FGSubmodelMgr::init()
{
index = 0;
_contrail_trigger = fgGetNode("ai/submodels/contrails", true);
_contrail_trigger->setBoolValue(false);
- ai = (FGAIManager*)globals->get_subsystem("ai_model");
-
load();
+
}
void FGSubmodelMgr::postinit() {
// postinit, so that the AI list is populated
- loadAI();
- while (_found_sub)
- loadSubmodels();
+ loadAI();
+
+ while (_found_sub)
+ loadSubmodels();
//TODO reload submodels if an MP ac joins
+
+ //_model_added_node = fgGetNode("ai/models/model-added", true);
+ //_model_added_node->addChangeListener(this, false);
}
void FGSubmodelMgr::bind()
_impact = false;
_hit = false;
- _expiry = false;
+ _expiry = false;
// check if the submodel hit an object or terrain
- sm_list = ai->get_ai_list();
- sm_list_iterator sm_list_itr = sm_list.begin();
- sm_list_iterator end = sm_list.end();
+ FGAIManager::ai_list_type sm_list(aiManager()->get_ai_list());
+ FGAIManager::ai_list_iterator sm_list_itr = sm_list.begin(),
+ end = sm_list.end();
for (; sm_list_itr != end; ++sm_list_itr) {
- _impact = (*sm_list_itr)->_getImpactData();
- _hit = (*sm_list_itr)->_getCollisionData();
- _expiry = (*sm_list_itr)->_getExpiryData();
+ FGAIBase::object_type object_type =(*sm_list_itr)->getType();
+
+ if (object_type != FGAIBase::otBallistic){// only work on ballistic objects
+ continue; // so continue
+ }
+
int parent_subID = (*sm_list_itr)->_getSubID();
+ int id = (*sm_list_itr)->getID();
+
+ if ( parent_subID == 0 || id == -1) // this entry in the list has no associated submodel
+ continue; // or is invalid so we can continue
//SG_LOG(SG_GENERAL, SG_DEBUG, "Submodel: Impact " << _impact << " hit! "
// << _hit <<" parent_subID " << parent_subID);
- if ( parent_subID == 0) // this entry in the list has no associated submodel
- continue; // so we can continue
+ _hit = (*sm_list_itr)->_getCollisionData();
+ _impact = (*sm_list_itr)->_getImpactData();
+ _expiry = (*sm_list_itr)->_getExpiryData();
+
+ //SG_LOG(SG_GENERAL, SG_ALERT, "Submodel: " << (*sm_list_itr)->_getName()
+ // << " Impact " << _impact << " hit! " << _hit
+ // << " exipiry :-( " << _expiry );
if (_impact || _hit || _expiry) {
// SG_LOG(SG_GENERAL, SG_ALERT, "Submodel: Impact " << _impact << " hit! " << _hit
- //<< " exipiry :-( " << _expiry );
+ //<< " exipiry :-( " << _expiry );
submodel_iterator = submodels.begin();
_parent_roll = (*sm_list_itr)->_getImpactRoll();
_parent_speed = (*sm_list_itr)->_getImpactSpeed();
(*submodel_iterator)->first_time = true;
- //cout << "Impact: parent SubID = child_ID elev " << _parent_elev << endl;
+ //cout << "Impact: parent SubID = child_ID elev " << _parent_elev << endl;
- if (release(*submodel_iterator, dt))
+ if (release(*submodel_iterator, dt)){
(*sm_list_itr)->setDie(true);
+ //cout << "Impact: set die" << (*sm_list_itr)->_getName() << endl;
+ }
}
_contrail_trigger->setBoolValue(_user_alt_node->getDoubleValue() > contrail_altitude);
- bool in_range = true;
+// bool in_range = true;
bool trigger = false;
int i = -1;
submodel_iterator = submodels.begin();
while (submodel_iterator != submodels.end()) {
i++;
- in_range = true;
/*SG_LOG(SG_GENERAL, SG_DEBUG,
"Submodels: " << (*submodel_iterator)->id
<< " name " << (*submodel_iterator)->name
- << " in range " << in_range);*/
+ );*/
if ((*submodel_iterator)->trigger_node != 0) {
_trigger_node = (*submodel_iterator)->trigger_node;
trigger = _trigger_node->getBoolValue();
//cout << (*submodel_iterator)->name << "trigger node found " << trigger << endl;
} else {
- trigger = true;
- //cout << (*submodel_iterator)->name << "trigger node not found " << trigger << endl;
+ trigger = false;
+ //cout << (*submodel_iterator)->name << " trigger node not found " << trigger << endl;
}
- if (trigger && (*submodel_iterator)->count != 0) {
+ if (trigger && (*submodel_iterator)->count != 0) {
- int id = (*submodel_iterator)->id;
- string name = (*submodel_iterator)->name;
-
- /*SG_LOG(SG_GENERAL, SG_DEBUG,
- "Submodels end: " << (*submodel_iterator)->id
- << " name " << (*submodel_iterator)->name
- << " count " << (*submodel_iterator)->count
- << " in range " << in_range);*/
+ //int id = (*submodel_iterator)->id;
+ string name = (*submodel_iterator)->name;
+
+ SG_LOG(SG_GENERAL, SG_DEBUG,
+ "Submodels release: " << (*submodel_iterator)->id
+ << " name " << (*submodel_iterator)->name
+ << " count " << (*submodel_iterator)->count
+ << " slaved " << (*submodel_iterator)->slaved
+ );
- release(*submodel_iterator, dt);
- } else
- (*submodel_iterator)->first_time = true;
+ release(*submodel_iterator, dt);
+ } else
+ (*submodel_iterator)->first_time = true;
++submodel_iterator;
} // end while
bool FGSubmodelMgr::release(submodel *sm, double dt)
{
- //cout << "release id " << sm->id << " name " << sm->name
- //<< " first time " << sm->first_time << " repeat " << sm->repeat <<
- // endl;
+ //cout << "release id " << sm->id
+ // << " name " << sm->name
+ // << " first time " << sm->first_time
+ // << " repeat " << sm->repeat
+ // << " slaved " << sm->slaved
+ // << endl;
// only run if first time or repeat is set to true
if (!sm->first_time && !sm->repeat) {
- //cout<< "not first time " << sm->first_time<< " repeat " << sm->repeat <<endl;
+ //cout<< "returning: "<< sm->name
+ // << " not first time " << sm->first_time
+ // << " repeat " << sm->repeat
+ // << " slaved " << sm->slaved
+ // << endl;
return false;
}
//cout << "not yet: timer " << sm->timer << " delay " << sm->delay << endl;
return false;
}
-
- //cout << "released timer: " << sm->timer << " delay " << sm->delay << endl;
+
+ //cout << "released timer: " << sm->timer << " delay " << sm->delay << endl;
sm->timer = 0.0;
FGAIBallistic* ballist = new FGAIBallistic;
ballist->setPath(sm->model.c_str());
ballist->setName(sm->name);
- ballist->setRandom(sm->random);
- ballist->setRandomness(sm->randomness);
- ballist->setLatitude(offsetpos.getLatitudeDeg());
- ballist->setLongitude(offsetpos.getLongitudeDeg());
- ballist->setAltitude(offsetpos.getElevationFt());
+ ballist->setSlaved(sm->slaved);
+ ballist->setRandom(sm->random);
+ ballist->setRandomness(sm->randomness);
+ ballist->setLatitude(offsetpos.getLatitudeDeg());
+ ballist->setLongitude(offsetpos.getLongitudeDeg());
+ ballist->setAltitude(offsetpos.getElevationFt());
ballist->setAzimuth(IC.azimuth);
ballist->setElevation(IC.elevation);
ballist->setRoll(IC.roll);
ballist->setStabilisation(sm->aero_stabilised);
ballist->setNoRoll(sm->no_roll);
ballist->setCollision(sm->collision);
- ballist->setExpiry(sm->expiry);
+ ballist->setExpiry(sm->expiry);
ballist->setImpact(sm->impact);
ballist->setImpactReportNode(sm->impact_report);
ballist->setFuseRange(sm->fuse_range);
ballist->setForceStabilisation(sm->force_stabilised);
ballist->setExternalForce(sm->ext_force);
ballist->setForcePath(sm->force_path.c_str());
- ai->attach(ballist);
+ ballist->setXoffset(sm->x_offset);
+ ballist->setYoffset(sm->y_offset);
+ ballist->setZoffset(sm->z_offset);
+ ballist->setPitchoffset(sm->pitch_offset);
+ ballist->setYawoffset(sm->yaw_offset);
+ ballist->setParentNodes(_selected_ac);
+ ballist->setContentsNode(sm->contents_node);
+ ballist->setWeight(sm->weight);
+
+ aiManager()->attach(ballist);
if (sm->count > 0)
sm->count--;
void FGSubmodelMgr::transform(submodel *sm)
{
// set initial conditions
- if (sm->contents_node != 0) {
+ if (sm->contents_node != 0 && !sm->slaved) {
// get the weight of the contents (lbs) and convert to mass (slugs)
sm->contents = sm->contents_node->getChild("level-lbs",0,1)->getDoubleValue();
//cout << "transform: contents " << sm->contents << endl;
} else
IC.mass = sm->weight * lbs_to_slugs;
- // cout << "mass " << IC.mass << endl;
+ int id = sm->id;
+ //int sub_id = sm->sub_id;
+ string name = sm->name;
+
if (sm->speed_node != 0)
sm->speed = sm->speed_node->getDoubleValue();
- int id = sm->id;
- //int sub_id = (*submodel)->sub_id;
- string name = sm->name;
//cout << " name " << name << " id " << id << " sub id" << sub_id << endl;
- // set the Initial Conditions for the types of submodel parent
+ // set the Initial Conditions for the types of submodel parent
if (_impact || _hit || _expiry) {
// set the data for a submodel tied to a submodel
+
_count++;
IC.lat = _parent_lat;
} else {
// set the data for a submodel tied to an AI Object
- sm_list_iterator sm_list_itr = sm_list.begin();
- sm_list_iterator end = sm_list.end();
-
- while (sm_list_itr != end) {
- int parent_id = (*sm_list_itr)->getID();
-
- if (id != parent_id) {
- ++sm_list_itr;
- continue;
- }
-
- //cout << "found id " << id << endl;
- IC.lat = (*sm_list_itr)->_getLatitude();
- IC.lon = (*sm_list_itr)->_getLongitude();
- IC.alt = (*sm_list_itr)->_getAltitude();
- IC.roll = (*sm_list_itr)->_getRoll();
- IC.elevation = (*sm_list_itr)->_getPitch();
- IC.azimuth = (*sm_list_itr)->_getHeading();
- IC.alt = (*sm_list_itr)->_getAltitude();
- IC.speed = (*sm_list_itr)->_getSpeed() * SG_KT_TO_FPS;
- IC.speed_down_fps = -(*sm_list_itr)->_getVS_fps();
- IC.speed_east_fps = (*sm_list_itr)->_get_speed_east_fps();
- IC.speed_north_fps = (*sm_list_itr)->_get_speed_north_fps();
-
- ++sm_list_itr;
- }
+ //cout << " set the data for a submodel tied to an AI Object " << id << endl;
+ setParentNode(id);
}
- /*cout << "heading " << IC.azimuth << endl ;
- cout << "speed down " << IC.speed_down_fps << endl ;
- cout << "speed east " << IC.speed_east_fps << endl ;
- cout << "speed north " << IC.speed_north_fps << endl ;
- cout << "parent speed fps in" << IC.speed << "sm speed in " << sm->speed << endl ;*/
+ //cout << "Submodel: setting IC "<< name << endl;
+ //cout << "heading " << IC.azimuth << endl ;
+ //cout << "speed down " << IC.speed_down_fps << endl ;
+ //cout << "speed east " << IC.speed_east_fps << endl ;
+ //cout << "speed north " << IC.speed_north_fps << endl ;
+ //cout << "parent speed fps in " << IC.speed << "sm speed in " << sm->speed << endl ;
+ //cout << "lat " << IC.lat;
+ //cout << "alt " << IC.alt << endl ;
+
- // Set the Initial Conditions that are common to all types of parent
+ // Set the Initial Conditions that are common to all types of parent
IC.wind_from_east = _user_wind_from_east_node->getDoubleValue();
IC.wind_from_north = _user_wind_from_north_node->getDoubleValue();
- userpos.setLatitudeDeg(IC.lat);
- userpos.setLongitudeDeg(IC.lon);
- userpos.setElevationFt(IC.alt);
+//cout << "wind e " << IC.wind_from_east << " n " << IC.wind_from_north << endl;
+
+ userpos.setLatitudeDeg(IC.lat);
+ userpos.setLongitudeDeg(IC.lon);
+ userpos.setElevationFt(IC.alt);
_x_offset = sm->x_offset;
_y_offset = sm->y_offset;
_z_offset = sm->z_offset;
- setOffsetPos();
+ setOffsetPos();
- //IC.elevation += sm->pitch_offset;
- //IC.azimuth += sm->yaw_offset ;
+ //IC.elevation += sm->pitch_offset;
+ //IC.azimuth += sm->yaw_offset ;
// pre-process the trig functions
cosRx = cos(-IC.roll * SG_DEGREES_TO_RADIANS);
// if speeds are low this calculation can become unreliable
if (IC.speed > 1) {
- //IC.azimuth = atan2(IC.total_speed_east, IC.total_speed_north) * SG_RADIANS_TO_DEGREES;
+ IC.azimuth = atan2(IC.total_speed_east, IC.total_speed_north) * SG_RADIANS_TO_DEGREES;
// cout << "azimuth1 " << IC.azimuth<<endl;
// rationalise the output
* IC.total_speed_north + IC.total_speed_east * IC.total_speed_east))
* SG_RADIANS_TO_DEGREES;
}
+ //cout << "IC.speed " << IC.speed / SG_KT_TO_FPS << endl;
}
void FGSubmodelMgr::updatelat(double lat)
{
SG_LOG(SG_GENERAL, SG_DEBUG, "Submodels: Loading AI submodels ");
- sm_list = ai->get_ai_list();
+ FGAIManager::ai_list_type sm_list(aiManager()->get_ai_list());
if (sm_list.empty()) {
- SG_LOG(SG_GENERAL, SG_DEBUG, "Submodels: Unable to read AI submodel list");
+ SG_LOG(SG_GENERAL, SG_ALERT, "Submodels: Unable to read AI submodel list");
return;
}
- sm_list_iterator sm_list_itr = sm_list.begin();
- sm_list_iterator end = sm_list.end();
+ FGAIManager::ai_list_iterator sm_list_itr = sm_list.begin(),
+ end = sm_list.end();
while (sm_list_itr != end) {
string path = (*sm_list_itr)->_getSMPath();
}
int id = (*sm_list_itr)->getID();
+ string type = (*sm_list_itr)->getTypeString();
bool serviceable = (*sm_list_itr)->_getServiceable();
+
+ //cout << "loadAI: type " << type << " path "<< path << " serviceable " << serviceable << endl;
+
setData(id, path, serviceable);
++sm_list_itr;
}
{
SGPropertyNode root;
- SGPath config(globals->get_fg_root());
- config.append(path);
- SG_LOG(SG_GENERAL, SG_DEBUG, "Submodels: path " << path);
+ SGPath config = globals->resolve_aircraft_path(path);
try {
SG_LOG(SG_GENERAL, SG_DEBUG,
"Submodels: Trying to read AI submodels file: " << config.str());
readProperties(config.str(), &root);
} catch (const sg_exception &) {
- SG_LOG(SG_GENERAL, SG_DEBUG,
+ SG_LOG(SG_GENERAL, SG_ALERT,
"Submodels: Unable to read AI submodels file: " << config.str());
return;
}
sm->aero_stabilised = entry_node->getBoolValue("aero-stabilised", true);
sm->no_roll = entry_node->getBoolValue("no-roll", false);
sm->collision = entry_node->getBoolValue("collision", false);
- sm->expiry = entry_node->getBoolValue("expiry", false);
+ sm->expiry = entry_node->getBoolValue("expiry", false);
sm->impact = entry_node->getBoolValue("impact", false);
sm->impact_report = entry_node->getStringValue("impact-reports");
sm->fuse_range = entry_node->getDoubleValue("fuse-range", 0.0);
sm->contents_node = fgGetNode(entry_node->getStringValue("contents", "none"), false);
- sm->speed_node = fgGetNode(entry_node->getStringValue("speed-node", "none"), false);
+ sm->speed_node = fgGetNode(entry_node->getStringValue("speed-prop", "none"), false);
sm->submodel = entry_node->getStringValue("submodel-path", "");
sm->force_stabilised= entry_node->getBoolValue("force-stabilised", false);
sm->ext_force = entry_node->getBoolValue("external-force", false);
sm->force_path = entry_node->getStringValue("force-path", "");
- sm->random = entry_node->getBoolValue("random", false);
- sm->randomness = entry_node->getDoubleValue("randomness", 0.5);
-
+ sm->random = entry_node->getBoolValue("random", false);
+ sm->randomness = entry_node->getDoubleValue("randomness", 0.5);
- //cout << "sm->contents_node " << sm->contents_node << endl;
if (sm->contents_node != 0)
sm->contents = sm->contents_node->getDoubleValue();
sm->sub_id = 0;
sm->prop = fgGetNode("/ai/submodels/submodel", index, true);
- sm->prop->tie("delay", SGRawValuePointer<double>(&(sm->delay)));
+ sm->prop->tie("delay", SGRawValuePointer<double>(&(sm->delay)));
sm->prop->tie("count", SGRawValuePointer<int>(&(sm->count)));
sm->prop->tie("repeat", SGRawValuePointer<bool>(&(sm->repeat)));
sm->prop->tie("id", SGRawValuePointer<int>(&(sm->id)));
sm->prop->tie("sub-id", SGRawValuePointer<int>(&(sm->sub_id)));
sm->prop->tie("serviceable", SGRawValuePointer<bool>(&(sm->serviceable)));
sm->prop->tie("random", SGRawValuePointer<bool>(&(sm->random)));
+ sm->prop->tie("slaved", SGRawValuePointer<bool>(&(sm->slaved)));
string name = sm->name;
sm->prop->setStringValue("name", name.c_str());
string submodel = sm->submodel;
sm->prop->setStringValue("submodel", submodel.c_str());
- //cout << " set submodel path " << submodel << endl;
string force_path = sm->force_path;
sm->prop->setStringValue("force_path", force_path.c_str());
void FGSubmodelMgr::setSubData(int id, string& path, bool serviceable)
{
SGPropertyNode root;
+ SGPath config = globals->resolve_aircraft_path(path);
- SGPath config(globals->get_fg_root());
- config.append(path);
- SG_LOG(SG_GENERAL, SG_DEBUG,
- "Submodels: path " << path);
try {
SG_LOG(SG_GENERAL, SG_DEBUG,
"Submodels: Trying to read AI submodels file: " << config.str());
readProperties(config.str(), &root);
} catch (const sg_exception &) {
- SG_LOG(SG_GENERAL, SG_DEBUG,
+ SG_LOG(SG_GENERAL, SG_ALERT,
"Submodels: Unable to read AI submodels file: " << config.str());
return;
}
sm->aero_stabilised = entry_node->getBoolValue("aero-stabilised", true);
sm->no_roll = entry_node->getBoolValue("no-roll", false);
sm->collision = entry_node->getBoolValue("collision", false);
- sm->expiry = entry_node->getBoolValue("expiry", false);
+ sm->expiry = entry_node->getBoolValue("expiry", false);
sm->impact = entry_node->getBoolValue("impact", false);
sm->impact_report = entry_node->getStringValue("impact-reports");
sm->fuse_range = entry_node->getDoubleValue("fuse-range", 0.0);
sm->contents_node = fgGetNode(entry_node->getStringValue("contents", "none"), false);
- sm->speed_node = fgGetNode(entry_node->getStringValue("speed-node", "none"), false);
+ sm->speed_node = fgGetNode(entry_node->getStringValue("speed-prop", "none"), false);
sm->submodel = entry_node->getStringValue("submodel-path", "");
- sm->force_stabilised= entry_node->getBoolValue("force-stabilised", false);
+ sm->force_stabilised= entry_node->getBoolValue("force-stabilised", false);
sm->ext_force = entry_node->getBoolValue("external-force", false);
sm->force_path = entry_node->getStringValue("force-path", "");
- sm->random = entry_node->getBoolValue("random", false);
- sm->randomness = entry_node->getDoubleValue("randomness", 0.5);
+ sm->random = entry_node->getBoolValue("random", false);
+ sm->randomness = entry_node->getDoubleValue("randomness", 0.5);
- //cout << "sm->contents_node " << sm->contents_node << endl;
if (sm->contents_node != 0)
sm->contents = sm->contents_node->getDoubleValue();
sm->prop->tie("id", SGRawValuePointer<int>(&(sm->id)));
sm->prop->tie("sub-id", SGRawValuePointer<int>(&(sm->sub_id)));
sm->prop->tie("serviceable", SGRawValuePointer<bool>(&(sm->serviceable)));
- sm->prop->tie("random", SGRawValuePointer<bool>(&(sm->random)));
+ sm->prop->tie("random", SGRawValuePointer<bool>(&(sm->random)));
+ sm->prop->tie("slaved", SGRawValuePointer<bool>(&(sm->slaved)));
+
string name = sm->name;
sm->prop->setStringValue("name", name.c_str());
string submodel = sm->submodel;
- sm->prop->setStringValue("submodel", submodel.c_str());
+ sm->prop->setStringValue("submodel-path", submodel.c_str());
// cout << " set submodel path AI" << submodel<< endl;
string force_path = sm->force_path;
{
SG_LOG(SG_GENERAL, SG_DEBUG, "Submodels: Loading sub submodels");
- _found_sub = false;
+ _found_sub = false;
submodel_iterator = submodels.begin();
- while (submodel_iterator != submodels.end()) {
- string submodel = (*submodel_iterator)->submodel;
- if (!submodel.empty()) {
- //int id = (*submodel_iterator)->id;
- bool serviceable = true;
- //SG_LOG(SG_GENERAL, SG_DEBUG, "found path sub sub "
- // << submodel
- // << " index " << index
- // << "name " << (*submodel_iterator)->name);
-
- if ((*submodel_iterator)->sub_id == 0){
- (*submodel_iterator)->sub_id = index;
- _found_sub = true;
- setSubData(index, submodel, serviceable);
- }
- }
-
- ++submodel_iterator;
- } // end while
+ while (submodel_iterator != submodels.end()) {
+ string submodel = (*submodel_iterator)->submodel;
+ if (!submodel.empty()) {
+ //int id = (*submodel_iterator)->id;
+ bool serviceable = true;
+ SG_LOG(SG_GENERAL, SG_DEBUG, "found path sub sub "
+ << submodel
+ << " index " << index
+ << " name " << (*submodel_iterator)->name);
+
+ if ((*submodel_iterator)->sub_id == 0){
+ (*submodel_iterator)->sub_id = index;
+ _found_sub = true;
+ setSubData(index, submodel, serviceable);
+ }
+ }
+
+ ++submodel_iterator;
+ } // end while
subsubmodel_iterator = subsubmodels.begin();
while (subsubmodel_iterator != subsubmodels.end()) {
+
submodels.push_back(*subsubmodel_iterator);
++subsubmodel_iterator;
} // end while
- subsubmodels.clear();
+ subsubmodels.clear();
//submodel_iterator = submodels.begin();
+ //int subcount = 0;
+
//while (submodel_iterator != submodels.end()) {
- //int id = (*submodel_iterator)->id;
- //SG_LOG(SG_GENERAL, SG_DEBUG,"after pushback "
- // << " id " << id
- // << " name " << (*submodel_iterator)->name
- // << " sub id " << (*submodel_iterator)->sub_id);
+ // int id = (*submodel_iterator)->id;
+ // subcount++;
+
+ // SG_LOG(SG_GENERAL, SG_ALERT,"after pushback "
+ // << " parent id " << id
+ // << " name " << (*submodel_iterator)->name
+ // << " sub id " << (*submodel_iterator)->sub_id
+ // << " subcount "<< subcount);
- //++submodel_iterator;
+ // ++submodel_iterator;
//}
}
// convert geodetic positions to geocentered
SGVec3d cartuserPos = SGVec3d::fromGeod(userpos);
-
// Transform to the right coordinate frame, configuration is done in
// the x-forward, y-right, z-up coordinates (feet), computation
// in the simulation usual body x-forward, y-right, z-down coordinates
// (meters) )
- SGVec3d _off(_x_offset * SG_FEET_TO_METER,
+ SGVec3d _off(_x_offset * SG_FEET_TO_METER,
_y_offset * SG_FEET_TO_METER,
-_z_offset * SG_FEET_TO_METER);
// Add the position offset of the user model to get the geocentered position
SGVec3d offsetPos = cartuserPos + off;
-
return offsetPos;
}
SGVec3d cartoffsetPos = getCartOffsetPos();
SGGeodesy::SGCartToGeod(cartoffsetPos, offsetpos);
+
+ //cout << "OFFSET POS" << offsetpos.getElevationFt();
+
+}
+
+void FGSubmodelMgr::valueChanged(SGPropertyNode *prop)
+{
+ return; // this isn't working atm
+
+ const char* _model_added = _model_added_node->getStringValue();
+
+ basic_string <char>::size_type indexCh2b;
+
+ string str2 = _model_added;
+ const char *cstr2b = "multiplayer";
+ indexCh2b = str2.find( cstr2b, 0 );
+
+ if (indexCh2b != string::npos ){ // we will ignore Ballistic Objects - there are potentially too many
+
+ //cout << "Submodels: model added - " << str2 <<" read path "<< endl;
+ //return;
+ SGPropertyNode *a_node = fgGetNode(_model_added, true);
+ SGPropertyNode *sub_node = a_node->getChild("sim", 0, true);
+ SGPropertyNode_ptr path_node = sub_node->getChild("path", 0, true);
+ SGPropertyNode_ptr callsign_node = a_node->getChild("callsign", 0, true);
+
+ string callsign = callsign_node->getStringValue();
+
+ //cout << "Submodels: model added - " << callsign <<" read callsign "<< endl;
+ return;
+
+ } else {
+ cout << "model added - " << str2 <<" returning "<< endl;
+ return;
+ }
+
+}
+
+void FGSubmodelMgr::setParentNode(int id) {
+
+ const SGPropertyNode_ptr ai = fgGetNode("/ai/models", true);
+
+ for (int i = ai->nChildren() - 1; i >= -1; i--) {
+ SGPropertyNode_ptr model;
+
+ if (i < 0) { // last iteration: selected model
+ model = _selected_ac;
+ } else {
+ model = ai->getChild(i);
+ string path = ai->getPath();
+ const string name = model->getStringValue("name");
+ int parent_id = model->getIntValue("id");
+ if (!model->nChildren()){
+ continue;
+ }
+ if (parent_id == id) {
+ _selected_ac = model; // save selected model for last iteration
+ break;
+ }
+
+ }
+ if (!model)
+ continue;
+
+ }// end for loop
+
+ if (_selected_ac != 0){
+
+ //cout << " parent node found"<< endl;
+
+ const string name = _selected_ac->getStringValue("name");
+ IC.lat = _selected_ac->getDoubleValue("position/latitude-deg");
+ IC.lon = _selected_ac->getDoubleValue("position/longitude-deg");
+ IC.alt = _selected_ac->getDoubleValue("position/altitude-ft");
+ IC.roll = _selected_ac->getDoubleValue("orientation/roll-deg");
+ IC.elevation = _selected_ac->getDoubleValue("orientation/pitch-deg");
+ IC.azimuth = _selected_ac->getDoubleValue("orientation/true-heading-deg");
+ IC.speed = _selected_ac->getDoubleValue("velocities/true-airspeed-kt") * SG_KT_TO_FPS;
+ IC.speed_down_fps = -_selected_ac->getDoubleValue("velocities/vertical-speed-fps");
+ IC.speed_east_fps = _selected_ac->getDoubleValue("velocities/speed-east-fps");
+ IC.speed_north_fps = _selected_ac->getDoubleValue("velocities/speed-north-fps");
+
+ //cout << name << " IC.speed " << IC.speed << endl;
+
+ } else {
+ SG_LOG(SG_GENERAL, SG_ALERT, "AISubmodel: parent node not found ");
+ }
+
}
// end of submodel.cxx