void FDMShell::bind()
{
+ _tankProperties.bind();
if (_impl && _impl->get_inited()) {
if (_impl->get_bound()) {
throw sg_exception("FDMShell::bind of bound FGInterface impl");
}
-
_impl->bind();
}
}
void FDMShell::unbind()
{
if( _impl ) _impl->unbind();
+ _tankProperties.unbind();
}
void FDMShell::update(double dt)
// pull environmental data in, since the FDMs are lazy
_impl->set_Velocities_Local_Airmass(
_props->getDoubleValue("environment/wind-from-north-fps", 0.0),
- _props->getDoubleValue("environment/wind-from-east-fps", 0.0),
- _props->getDoubleValue("environment/wind-from-down-fps", 0.0));
+ _props->getDoubleValue("environment/wind-from-east-fps", 0.0),
+ _props->getDoubleValue("environment/wind-from-down-fps", 0.0));
if (_props->getBoolValue("environment/params/control-fdm-atmosphere")) {
// convert from Rankine to Celsius
_impl->ToggleDataLogging(doLog);
}
-// FIXME - replay manager should handle most of this
- int replayState = fgGetInt("/sim/freeze/replay-state", 0);
- if (replayState == 0) {
- _impl->update(dt); // normal code path
- } else if (replayState == 1) {
- // should be inside FGReplay!
- SGPropertyNode* replay_time = fgGetNode("/sim/replay/time", true);
- FGReplay *r = (FGReplay *)(globals->get_subsystem( "replay" ));
- r->replay( replay_time->getDoubleValue() );
- replay_time->setDoubleValue( replay_time->getDoubleValue()
- + ( dt
- * fgGetInt("/sim/speed-up") ) );
-
- } else if (replayState == 2) {
- // paused replay, no-op
- } else {
- throw sg_range_exception("unknown FGReplay state");
- }
+ if (!_impl->is_suspended())
+ _impl->update(dt);
}
void FDMShell::createImplementation()
}
+/*
+ * Return FDM subsystem.
+ */
+
+SGSubsystem* FDMShell::getFDM()
+{
+ /* FIXME we could drop/replace this method, when _impl was a added
+ * to the global subsystem manager - like other proper subsystems... */
+ return _impl;
+}