-// flight.c -- a general interface to the various flight models
+// flight.cxx -- a general interface to the various flight models
//
// Written by Curtis Olson, started May 1997.
//
// Calibrated airspeed
fgTie("/velocities/airspeed-kt", this,
&FGInterface::get_V_calibrated_kts,
- &FGInterface::set_V_calibrated_kts);
+ &FGInterface::set_V_calibrated_kts,
+ false);
// Local velocities
+// fgTie("/velocities/speed-north-fps", this,
+// &FGInterface::get_V_north,
+// &FGInterface::set_V_north);
+// fgSetArchivable("/velocities/speed-north-fps");
+// fgTie("/velocities/speed-east-fps", this,
+// &FGInterface::get_V_east,
+// &FGInterface::set_V_east);
+// fgSetArchivable("/velocities/speed-east-fps");
+// fgTie("/velocities/speed-down-fps", this,
+// &FGInterface::get_V_down,
+// &FGInterface::set_V_down);
+// fgSetArchivable("/velocities/speed-down-fps");
+ // FIXME: Temporarily read-only, until the
+ // incompatibilities between JSBSim and
+ // LaRCSim are fixed (LaRCSim adds the
+ // earth's rotation to the east velocity).
fgTie("/velocities/speed-north-fps", this,
- &FGInterface::get_V_north,
- &FGInterface::set_V_north);
- fgSetArchivable("/velocities/speed-north-fps");
+ &FGInterface::get_V_north);
fgTie("/velocities/speed-east-fps", this,
- &FGInterface::get_V_east,
- &FGInterface::set_V_east);
- fgSetArchivable("/velocities/speed-east-fps");
+ &FGInterface::get_V_east);
fgTie("/velocities/speed-down-fps", this,
- &FGInterface::get_V_down,
- &FGInterface::set_V_down);
- fgSetArchivable("/velocities/speed-down-fps");
+ &FGInterface::get_V_down);
// Relative wind
+ // FIXME: temporarily archivable, until
+ // the NED problem is fixed.
fgTie("/velocities/uBody-fps", this,
&FGInterface::get_uBody,
- &FGInterface::set_uBody);
+ &FGInterface::set_uBody,
+ false);
+ fgSetArchivable("/velocities/uBody-fps");
fgTie("/velocities/vBody-fps", this,
&FGInterface::get_vBody,
- &FGInterface::set_vBody);
+ &FGInterface::set_vBody,
+ false);
+ fgSetArchivable("/velocities/vBody-fps");
fgTie("/velocities/wBody-fps", this,
&FGInterface::get_wBody,
- &FGInterface::set_wBody);
+ &FGInterface::set_wBody,
+ false);
+ fgSetArchivable("/velocities/wBody-fps");
// Climb and slip (read-only)
fgTie("/velocities/vertical-speed-fps", this,
void FGInterface::_updatePosition( double lat_geoc, double lon, double alt ) {
double lat_geod, tmp_alt, sl_radius1, sl_radius2, tmp_lat_geoc;
+ // cout << "starting sea level rad = " << get_Sea_level_radius() << endl;
+
sgGeocToGeod( lat_geoc, ( get_Sea_level_radius() + alt ) * SG_FEET_TO_METER,
&lat_geod, &tmp_alt, &sl_radius1 );
sgGeodToGeoc( lat_geod, alt * SG_FEET_TO_METER, &sl_radius2, &tmp_lat_geoc );