//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
-// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
+// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
//
// $Id$
+#ifdef HAVE_CONFIG_H
+# include <config.h>
+#endif
#include <simgear/sound/soundmgr_openal.hxx>
#include <simgear/structure/commands.hxx>
#include <simgear/misc/sg_path.hxx>
+#include <simgear/timing/sg_time.hxx>
+#include <simgear/ephemeris/ephemeris.hxx>
+#include <simgear/magvar/magvar.hxx>
+#include <simgear/scene/material/matlib.hxx>
+#include <simgear/structure/subsystem_mgr.hxx>
+#include <simgear/structure/event_mgr.hxx>
+
+#include <Aircraft/controls.hxx>
+#include <Airports/runways.hxx>
+#include <ATCDCL/AIMgr.hxx>
+#include <ATCDCL/ATCmgr.hxx>
+#include <Autopilot/route_mgr.hxx>
+#include <Cockpit/panel.hxx>
+#include <GUI/new_gui.hxx>
+#include <Model/acmodel.hxx>
+#include <Model/modelmgr.hxx>
+#include <MultiPlayer/multiplaymgr.hxx>
+#include <Navaids/awynet.hxx>
+#include <Scenery/scenery.hxx>
+#include <Scenery/tilemgr.hxx>
+#include <Airports/simple.hxx>
+#include <Navaids/navlist.hxx>
+#include <Navaids/fixlist.hxx>
#include "globals.hxx"
+#include "renderer.hxx"
#include "viewmgr.hxx"
#include "fg_props.hxx"
event_mgr( new SGEventMgr ),
sim_time_sec( 0.0 ),
fg_root( "" ),
-#if defined(FX) && defined(XMESA)
- fullscreen( true ),
-#endif
warp( 0 ),
warp_delta( 0 ),
time_params( NULL ),
ephem( NULL ),
mag( NULL ),
+ matlib( NULL ),
route_mgr( NULL ),
current_panel( NULL ),
soundmgr( NULL ),
airports( NULL ),
ATC_mgr( NULL ),
- ATC_display( NULL ),
AI_mgr( NULL ),
controls( NULL ),
viewmgr( NULL ),
props( new SGPropertyNode ),
initial_state( NULL ),
locale( NULL ),
- commands( new SGCommandMgr ),
- model_lib( NULL ),
+ commands( SGCommandMgr::instance() ),
acmodel( NULL ),
model_mgr( NULL ),
channel_options_list( NULL ),
scenery( NULL ),
tile_mgr( NULL ),
io( new FGIO ),
+ fontcache ( new FGFontCache ),
navlist( NULL ),
loclist( NULL ),
gslist( NULL ),
dmelist( NULL ),
- mkrlist( NULL ),
- fixlist( NULL )
+ tacanlist( NULL ),
+ carrierlist( NULL ),
+ channellist( NULL ),
+ airwaynet( NULL ),
+ multiplayer_mgr( NULL )
{
}
// Destructor
FGGlobals::~FGGlobals()
{
- delete soundmgr;
+ delete renderer;
+// The AIModels manager performs a number of actions upon
+ // Shutdown that implicitly assume that other subsystems
+ // are still operational (Due to the dynamic allocation and
+ // deallocation of AIModel objects. To ensure we can safely
+ // shut down all subsystems, make sure we take down the
+ // AIModels system first.
+ subsystem_mgr->get_group(SGSubsystemMgr::GENERAL)->remove_subsystem("ai_model");
delete subsystem_mgr;
delete event_mgr;
- delete initial_state;
- delete props;
- delete commands;
+ delete time_params;
+ delete ephem;
+ delete mag;
+ delete matlib;
+ delete route_mgr;
+ delete current_panel;
+ delete soundmgr;
+ delete airports;
+
+ delete ATC_mgr;
+ delete AI_mgr;
+ delete controls;
+ delete viewmgr;
+
+// delete commands;
+ delete acmodel;
+ delete model_mgr;
+ delete channel_options_list;
+ delete initial_waypoints;
+ delete tile_mgr;
+ delete scenery;
delete io;
- delete renderer;
-
- // make sure only to delete the initial waypoints list if it acually
- // still exists.
- if (initial_waypoints)
- delete initial_waypoints;
+ delete fontcache;
+
+ delete navlist;
+ delete loclist;
+ delete gslist;
+ delete dmelist;
+ delete tacanlist;
+ delete carrierlist;
+ delete channellist;
+ delete airwaynet;
+ delete multiplayer_mgr;
}
// set the fg_root path
void FGGlobals::set_fg_root (const string &root) {
fg_root = root;
-
+
// append /data to root if it exists
SGPath tmp( fg_root );
tmp.append( "data" );
tmp.append( "version" );
if ( ulFileExists( tmp.c_str() ) ) {
fg_root += "/data";
- }
+ SG_LOG(SG_GENERAL, SG_WARN, "Warning: changing bad FG_ROOT/--fg-root to '"
+ << fg_root << '\'');
+ }
+
+ // remove /sim/fg-root before writing to prevent hijacking
+ SGPropertyNode *n = fgGetNode("/sim", true);
+ n->removeChild("fg-root", 0, false);
+ n = n->getChild("fg-root", 0, true);
+ n->setStringValue(fg_root.c_str());
+ n->setAttribute(SGPropertyNode::WRITE, false);
}
void FGGlobals::set_fg_scenery (const string &scenery) {
ulCloseDir( od );
}
}
+ // insert a marker for FGTileEntry::load(), so that
+ // FG_SCENERY=A:B becomes list ["A/Terrain", "A/Objects", "",
+ // "B/Terrain", "B/Objects", ""]
+ fg_scenery.push_back("");
}
}
void
FGGlobals::saveInitialState ()
{
- delete initial_state;
initial_state = new SGPropertyNode();
if (!copyProperties(props, initial_state))