#include <simgear/compiler.h>
-#if defined(__linux__) && defined(__i386__)
-# include <fpu_control.h>
-# include <signal.h>
-#endif
-
#include <iostream>
#include <osg/Camera>
// Class references
#include <simgear/scene/model/modellib.hxx>
#include <simgear/scene/material/matlib.hxx>
-#include <simgear/scene/model/animation.hxx>
-#include <simgear/scene/sky/sky.hxx>
-#include <simgear/structure/event_mgr.hxx>
#include <simgear/props/AtomicChangeListener.hxx>
#include <simgear/props/props.hxx>
#include <simgear/timing/sg_time.hxx>
-#include <simgear/timing/timestamp.hxx>
-#include <simgear/magvar/magvar.hxx>
-#include <simgear/math/sg_random.h>
#include <simgear/io/raw_socket.hxx>
#include <simgear/scene/tsync/terrasync.hxx>
+#include <simgear/math/SGMath.hxx>
+#include <simgear/math/sg_random.h>
-#include <Time/light.hxx>
-#include <Aircraft/replay.hxx>
-#include <Aircraft/controls.hxx>
#include <Model/panelnode.hxx>
-#include <Model/acmodel.hxx>
#include <Scenery/scenery.hxx>
#include <Scenery/tilemgr.hxx>
-#include <Sound/fg_fx.hxx>
-#include <Sound/beacon.hxx>
-#include <Sound/morse.hxx>
-#include <Sound/fg_fx.hxx>
-#include <ATCDCL/ATCmgr.hxx>
+#include <Sound/soundmanager.hxx>
#include <Time/TimeManager.hxx>
-#include <Environment/environment_mgr.hxx>
-#include <Environment/ephemeris.hxx>
#include <GUI/gui.h>
-#include <GUI/new_gui.hxx>
-#include <MultiPlayer/multiplaymgr.hxx>
+#include <Viewer/splash.hxx>
+#include <Viewer/renderer.hxx>
+#include <Navaids/NavDataCache.hxx>
-#include "CameraGroup.hxx"
#include "fg_commands.hxx"
#include "fg_io.hxx"
-#include "renderer.hxx"
-#include "splash.hxx"
#include "main.hxx"
#include "util.hxx"
#include "fg_init.hxx"
#include "fg_os.hxx"
-#include "WindowSystemAdapter.hxx"
-#include <Main/viewer.hxx>
-
+#include "fg_props.hxx"
+#include "positioninit.hxx"
using namespace flightgear;
using std::cerr;
-
-// Specify our current idle function state. This is used to run all
-// our initializations out of the idle callback so that we can get a
-// splash screen up and running right away.
-int idle_state = 0;
-
-
-void fgInitSoundManager();
-void fgSetNewSoundDevice(const char *);
+using std::vector;
// The atexit() function handler should know when the graphical subsystem
// is initialized.
// What should we do when we have nothing else to do? Let's get ready
// for the next move and update the display?
-static void fgMainLoop( void ) {
-
- static SGConstPropertyNode_ptr longitude
- = fgGetNode("/position/longitude-deg");
- static SGConstPropertyNode_ptr latitude
- = fgGetNode("/position/latitude-deg");
- static SGConstPropertyNode_ptr altitude
- = fgGetNode("/position/altitude-ft");
- static SGConstPropertyNode_ptr vn_fps
- = fgGetNode("/velocities/speed-north-fps");
- static SGConstPropertyNode_ptr ve_fps
- = fgGetNode("/velocities/speed-east-fps");
- static SGConstPropertyNode_ptr vd_fps
- = fgGetNode("/velocities/speed-down-fps");
-
+static void fgMainLoop( void )
+{
static SGPropertyNode_ptr frame_signal
= fgGetNode("/sim/signals/frame", true);
- static SGPropertyNode_ptr _statisticsFlag
- = fgGetNode("/sim/timing-statistics/enabled", true);
- static SGPropertyNode_ptr _statisticsInterval
- = fgGetNode("/sim/timing-statistics/interval-s", true);
- static SGPropertyNode_ptr _statiticsMinJitter
- = fgGetNode("/sim/timing-statistics/min-jitter-ms", true);
- static SGPropertyNode_ptr _statiticsMinTime
- = fgGetNode("/sim/timing-statistics/min-time-ms", true);
-
frame_signal->fireValueChanged();
-
+
SG_LOG( SG_GENERAL, SG_DEBUG, "Running Main Loop");
SG_LOG( SG_GENERAL, SG_DEBUG, "======= ==== ====");
-
-
- // update "time"
- double sim_dt, real_dt;
- TimeManager* timeMgr = (TimeManager*) globals->get_subsystem("time");
+
// compute simulated time (allowing for pause, warp, etc) and
// real elapsed time
+ double sim_dt, real_dt;
+ static TimeManager* timeMgr = (TimeManager*) globals->get_subsystem("time");
timeMgr->computeTimeDeltas(sim_dt, real_dt);
- // update magvar model
- globals->get_mag()->update( longitude->getDoubleValue()
- * SGD_DEGREES_TO_RADIANS,
- latitude->getDoubleValue()
- * SGD_DEGREES_TO_RADIANS,
- altitude->getDoubleValue() * SG_FEET_TO_METER,
- globals->get_time_params()->getJD() );
-
- // Run ATC subsystem
- globals->get_ATC_mgr()->update(sim_dt);
-
+ // update all subsystems
globals->get_subsystem_mgr()->update(sim_dt);
- // Update the sound manager last so it can use the CPU while the GPU
- // is processing the scenery (doubled the frame-rate for me) -EMH-
-#ifdef ENABLE_AUDIO_SUPPORT
- static bool smgr_init = true;
- static SGPropertyNode *sound_working = fgGetNode("/sim/sound/working");
- if (smgr_init == true) {
- if (sound_working->getBoolValue() == true) {
- fgInitSoundManager();
- smgr_init = false;
- }
- } else {
- static SGPropertyNode *sound_enabled = fgGetNode("/sim/sound/enabled");
- static SGSoundMgr *smgr = globals->get_soundmgr();
- static bool smgr_enabled = true;
-
- if (sound_working->getBoolValue() == false) { // request to reinit
- smgr->reinit();
- smgr->resume();
- sound_working->setBoolValue(true);
- }
-
- if (smgr_enabled != sound_enabled->getBoolValue()) {
- if (smgr_enabled == true) { // request to suspend
- smgr->suspend();
- smgr_enabled = false;
- } else {
- smgr->resume();
- smgr_enabled = true;
- }
- }
-
- if (smgr_enabled == true) {
- static SGPropertyNode *volume = fgGetNode("/sim/sound/volume");
- smgr->set_volume(volume->getFloatValue());
- smgr->update(sim_dt);
- }
- }
-#endif
-
- // END Tile Manager updates
- bool scenery_loaded = fgGetBool("sim/sceneryloaded");
- if (!scenery_loaded)
- {
- if (globals->get_tile_mgr()->isSceneryLoaded()
- && fgGetBool("sim/fdm-initialized")) {
- fgSetBool("sim/sceneryloaded",true);
- fgSplashProgress("");
- if (fgGetBool("/sim/sound/working")) {
- globals->get_soundmgr()->activate();
- }
- globals->get_props()->tie("/sim/sound/devices/name",
- SGRawValueFunctions<const char *>(0, fgSetNewSoundDevice), false);
- }
- else
- {
- fgSplashProgress("loading scenery");
- // be nice to loader threads while waiting for initial scenery, reduce to 2fps
- SGTimeStamp::sleepForMSec(500);
- }
- }
-
- // print timing statistics
- static bool _lastStatisticsFlag = false;
- if (_lastStatisticsFlag != _statisticsFlag->getBoolValue())
- {
- // flag has changed, update subsystem manager
- _lastStatisticsFlag = _statisticsFlag->getBoolValue();
- globals->get_subsystem_mgr()->collectDebugTiming(_lastStatisticsFlag);
- }
- if (_lastStatisticsFlag)
- {
- static double elapsed = 0;
- elapsed += real_dt;
- if (elapsed >= _statisticsInterval->getDoubleValue())
- {
- // print and reset timing statistics
- globals->get_subsystem_mgr()->printTimingStatistics(_statiticsMinTime->getDoubleValue(),
- _statiticsMinJitter->getDoubleValue());
- elapsed = 0;
- }
- }
-
simgear::AtomicChangeListener::fireChangeListeners();
SG_LOG( SG_GENERAL, SG_DEBUG, "" );
}
-void fgInitSoundManager()
-{
- SGSoundMgr *smgr = globals->get_soundmgr();
-
- smgr->bind();
- smgr->init(fgGetString("/sim/sound/device-name", NULL));
-
- vector <const char*>devices = smgr->get_available_devices();
- for (unsigned int i=0; i<devices.size(); i++) {
- SGPropertyNode *p = fgGetNode("/sim/sound/devices/device", i, true);
- p->setStringValue(devices[i]);
- }
- devices.clear();
-}
-
-void fgSetNewSoundDevice(const char *device)
-{
- globals->get_soundmgr()->suspend();
- globals->get_soundmgr()->stop();
- globals->get_soundmgr()->init(device);
- globals->get_soundmgr()->resume();
-}
-
-// Operation for querying OpenGL parameters. This must be done in a
-// valid OpenGL context, potentially in another thread.
-namespace
-{
-struct GeneralInitOperation : public GraphicsContextOperation
-{
- GeneralInitOperation()
- : GraphicsContextOperation(std::string("General init"))
- {
- }
- void run(osg::GraphicsContext* gc)
- {
- SGPropertyNode* simRendering = fgGetNode("/sim/rendering");
-
- simRendering->setStringValue("gl-vendor", (char*) glGetString(GL_VENDOR));
- SG_LOG( SG_GENERAL, SG_INFO, glGetString(GL_VENDOR));
-
- simRendering->setStringValue("gl-renderer", (char*) glGetString(GL_RENDERER));
- SG_LOG( SG_GENERAL, SG_INFO, glGetString(GL_RENDERER));
-
- simRendering->setStringValue("gl-version", (char*) glGetString(GL_VERSION));
- SG_LOG( SG_GENERAL, SG_INFO, glGetString(GL_VERSION));
-
- GLint tmp;
- glGetIntegerv( GL_MAX_TEXTURE_SIZE, &tmp );
- simRendering->setIntValue("max-texture-size", tmp);
-
- glGetIntegerv( GL_DEPTH_BITS, &tmp );
- simRendering->setIntValue("depth-buffer-bits", tmp);
- }
-};
-
-
-osg::Node* load_panel(SGPropertyNode *n)
-{
- osg::Geode* geode = new osg::Geode;
- geode->addDrawable(new FGPanelNode(n));
- return geode;
-}
-
-SGPath resolve_path(const std::string& s)
-{
- return globals->resolve_maybe_aircraft_path(s);
-}
-
-}
// This is the top level master main function that is registered as
// our idle function
// then on.
static void fgIdleFunction ( void ) {
- static osg::ref_ptr<GeneralInitOperation> genOp;
+ // Specify our current idle function state. This is used to run all
+ // our initializations out of the idle callback so that we can get a
+ // splash screen up and running right away.
+ static int idle_state = 0;
+
if ( idle_state == 0 ) {
- idle_state++;
- // Pick some window on which to do queries.
- // XXX Perhaps all this graphics initialization code should be
- // moved to renderer.cxx?
- genOp = new GeneralInitOperation;
- osg::Camera* guiCamera = getGUICamera(CameraGroup::getDefault());
- WindowSystemAdapter* wsa = WindowSystemAdapter::getWSA();
- osg::GraphicsContext* gc = 0;
- if (guiCamera)
- gc = guiCamera->getGraphicsContext();
- if (gc) {
- gc->add(genOp.get());
- } else {
- wsa->windows[0]->gc->add(genOp.get());
- }
- guiStartInit(gc);
- } else if ( idle_state == 1 ) {
- if (genOp.valid()) {
- if (!genOp->isFinished())
- return;
- genOp = 0;
+ if (guiInit())
+ {
+ idle_state+=2;
+ fgSplashProgress("loading-aircraft-list");
}
- if (!guiFinishInit())
- return;
- idle_state++;
- fgSplashProgress("loading aircraft list");
} else if ( idle_state == 2 ) {
idle_state++;
- fgSplashProgress("loading navigation data");
+ fgSplashProgress("loading-nav-dat");
} else if ( idle_state == 3 ) {
- idle_state++;
- fgInitNav();
-
- fgSplashProgress("initializing scenery system");
-
+
+ bool done = fgInitNav();
+ if (done) {
+ ++idle_state;
+ fgSplashProgress("init-scenery");
+ } else {
+ fgSplashProgress("loading-nav-dat");
+ }
+
} else if ( idle_state == 4 ) {
- idle_state++;
+ idle_state+=2;
// based on the requested presets, calculate the true starting
// lon, lat
- fgInitPosition();
- fgInitTowerLocationListener();
+ flightgear::initPosition();
+ flightgear::initTowerLocationListener();
TimeManager* t = new TimeManager;
globals->add_subsystem("time", t, SGSubsystemMgr::INIT);
////////////////////////////////////////////////////////////////////
globals->set_matlib( new SGMaterialLib );
simgear::SGModelLib::init(globals->get_fg_root(), globals->get_props());
- simgear::SGModelLib::setPanelFunc(load_panel);
+ simgear::SGModelLib::setPanelFunc(FGPanelNode::load);
////////////////////////////////////////////////////////////////////
// Initialize the TG scenery subsystem.
globals->get_scenery()->bind();
globals->set_tile_mgr( new FGTileMgr );
- fgSplashProgress("loading aircraft");
-
- } else if ( idle_state == 5 ) {
- idle_state++;
-
- fgSplashProgress("initializing sky elements");
+ fgSplashProgress("loading-aircraft");
} else if ( idle_state == 6 ) {
idle_state++;
- // Initialize the sky
-
- Ephemeris* eph = new Ephemeris;
- globals->add_subsystem("ephemeris", eph);
- eph->init(); // FIXME - remove this once SGSky code below is also a subsystem
- eph->bind();
-
- // TODO: move to environment mgr
- thesky = new SGSky;
- SGPath texture_path(globals->get_fg_root());
- texture_path.append("Textures");
- texture_path.append("Sky");
- for (int i = 0; i < FGEnvironmentMgr::MAX_CLOUD_LAYERS; i++) {
- SGCloudLayer * layer = new SGCloudLayer(texture_path.str());
- thesky->add_cloud_layer(layer);
- }
-
- SGPath sky_tex_path( globals->get_fg_root() );
- sky_tex_path.append( "Textures" );
- sky_tex_path.append( "Sky" );
- thesky->texture_path( sky_tex_path.str() );
-
- // The sun and moon diameters are scaled down numbers of the
- // actual diameters. This was needed to fit both the sun and the
- // moon within the distance to the far clip plane.
- // Moon diameter: 3,476 kilometers
- // Sun diameter: 1,390,000 kilometers
- thesky->build( 80000.0, 80000.0,
- 463.3, 361.8,
- *globals->get_ephem(),
- fgGetNode("/environment", true));
-
- // Initialize MagVar model
- SGMagVar *magvar = new SGMagVar();
- globals->set_mag( magvar );
-
-
- // kludge to initialize mag compass
- // (should only be done for in-flight
- // startup)
- // update magvar model
- globals->get_mag()->update( fgGetDouble("/position/longitude-deg")
- * SGD_DEGREES_TO_RADIANS,
- fgGetDouble("/position/latitude-deg")
- * SGD_DEGREES_TO_RADIANS,
- fgGetDouble("/position/altitude-ft")
- * SG_FEET_TO_METER,
- globals->get_time_params()->getJD() );
- double var = globals->get_mag()->get_magvar() * SGD_RADIANS_TO_DEGREES;
- fgSetDouble("/instrumentation/heading-indicator/offset-deg", -var);
- fgSetDouble("/instrumentation/heading-indicator-fg/offset-deg", -var);
-
-
- // airport = new ssgBranch;
- // airport->setName( "Airport Lighting" );
- // lighting->addKid( airport );
-
- fgSplashProgress("initializing subsystems");
+ fgSplashProgress("creating-subsystems");
} else if ( idle_state == 7 ) {
idle_state++;
- // Initialize audio support
-#ifdef ENABLE_AUDIO_SUPPORT
-
- // Start the intro music
- if ( fgGetBool("/sim/startup/intro-music") ) {
- SGPath mp3file( globals->get_fg_root() );
- mp3file.append( "Sounds/intro.mp3" );
-
- SG_LOG( SG_GENERAL, SG_INFO,
- "Starting intro music: " << mp3file.str() );
-
-# if defined( __CYGWIN__ )
- string command = "start /m `cygpath -w " + mp3file.str() + "`";
-# elif defined( _WIN32 )
- string command = "start /m " + mp3file.str();
-# else
- string command = "mpg123 " + mp3file.str() + "> /dev/null 2>&1";
-# endif
-
- system ( command.c_str() );
- }
-#endif
- // This is the top level init routine which calls all the
- // other subsystem initialization routines. If you are adding
- // a subsystem to flightgear, its initialization call should be
- // located in this routine.
- if( !fgInitSubsystems()) {
- SG_LOG( SG_GENERAL, SG_ALERT,
- "Subsystem initialization failed ..." );
- exit(-1);
+ SGTimeStamp st;
+ st.stamp();
+ fgCreateSubsystems();
+ SG_LOG(SG_GENERAL, SG_INFO, "Creating subsystems took:" << st.elapsedMSec());
+ fgSplashProgress("binding-subsystems");
+
+ } else if ( idle_state == 8 ) {
+ idle_state++;
+ SGTimeStamp st;
+ st.stamp();
+ globals->get_subsystem_mgr()->bind();
+ SG_LOG(SG_GENERAL, SG_INFO, "Binding subsystems took:" << st.elapsedMSec());
+
+ fgSplashProgress("init-subsystems");
+ } else if ( idle_state == 9 ) {
+ SGSubsystem::InitStatus status = globals->get_subsystem_mgr()->incrementalInit();
+ if ( status == SGSubsystem::INIT_DONE) {
+ ++idle_state;
+ fgSplashProgress("finishing-subsystems");
+ } else {
+ fgSplashProgress("init-subsystems");
}
-
- // Torsten Dreyer:
+
+ } else if ( idle_state == 10 ) {
+ idle_state = 900;
+ fgPostInitSubsystems();
+
+ // Torsten Dreyer:
// ugly hack for automatic runway selection on startup based on
// metar data. Makes startup.nas obsolete and guarantees the same
// runway selection as for AI traffic. However, this code belongs to
// the other logic is taken from former startup.nas
if( hdg < 360.0 && apt.length() > 0 && strthdg > 360.0 && rwy.length() == 0 && onground && parkpos.length() == 0 ) {
extern bool fgSetPosFromAirportIDandHdg( const string& id, double tgt_hdg );
- fgSetPosFromAirportIDandHdg( apt, hdg );
+ flightgear::setPosFromAirportIDandHdg( apt, hdg );
}
} else {
SG_LOG(SG_ENVIRONMENT, SG_INFO,
"No METAR available to pick active runway" );
}
- fgSplashProgress("initializing graphics engine");
+ fgSplashProgress("init-graphics");
- } else if ( idle_state == 8 ) {
+ } else if ( idle_state == 900 ) {
idle_state = 1000;
// setup OpenGL view parameters
#endif
SG_LOG( SG_GENERAL, SG_INFO, "FlightGear: Version "
<< version );
- SG_LOG( SG_GENERAL, SG_INFO, "Built with " << SG_COMPILER_STR << std::endl );
+ SG_LOG( SG_GENERAL, SG_INFO, "Built with " << SG_COMPILER_STR << std::endl );
// Allocate global data structures. This needs to happen before
// we parse command line options
// seed the random number generator
sg_srandom_time();
- FGControls *controls = new FGControls;
- globals->set_controls( controls );
-
string_list *col = new string_list;
globals->set_channel_options_list( col );
delete globals;
globals = NULL;
+ // delete the NavCache here. This will cause the destruction of many cached
+ // objects (eg, airports, navaids, runways).
+ delete flightgear::NavDataCache::instance();
+
return result;
}