#ifndef FG_POSITIONED_HXX
#define FG_POSITIONED_HXX
+#include <cassert>
+#include <string>
#include <vector>
+#include <stdint.h>
+#include <simgear/sg_inlines.h>
#include <simgear/structure/SGSharedPtr.hxx>
-#include <simgear/bucket/newbucket.hxx>
+#include <simgear/math/SGMath.hxx>
class FGPositioned;
-
typedef SGSharedPtr<FGPositioned> FGPositionedRef;
+typedef std::vector<FGPositionedRef> FGPositionedList;
+
+typedef int64_t PositionedID;
+typedef std::vector<PositionedID> PositionedIDVec;
+
+namespace flightgear { class NavDataCache; }
class FGPositioned : public SGReferenced
{
HELIPORT,
SEAPORT,
RUNWAY,
+ HELIPAD,
TAXIWAY,
- PARK_STAND,
+ PAVEMENT,
+ WAYPOINT,
FIX,
- VOR,
NDB,
+ VOR,
ILS,
LOC,
GS,
OM,
MM,
IM,
+/// important that DME & TACAN are adjacent to keep the TacanFilter
+/// efficient - DMEs are proxies for TACAN/VORTAC stations
DME,
TACAN,
+ MOBILE_TACAN,
OBSTACLE,
- WAYPOINT, // user-defined waypoint
- FREQ_GND,
- FREQ_TWR,
+/// an actual airport tower - not a radio comms facility!
+/// some airports have multiple towers, eg EHAM, although our data source
+/// doesn't necessarily include them
+ TOWER,
+ FREQ_GROUND,
+ FREQ_TOWER,
FREQ_ATIS,
+ FREQ_AWOS,
+ FREQ_APP_DEP,
+ FREQ_ENROUTE,
+ FREQ_CLEARANCE,
+ FREQ_UNICOM,
+// groundnet items
+ PARKING, ///< parking position - might be a gate, or stand
+ TAXI_NODE,
+// POI items
+ COUNTRY,
+ CITY,
+ TOWN,
+ VILLAGE,
+
LAST_TYPE
} Type;
- typedef std::vector<FGPositionedRef> List;
-
virtual ~FGPositioned();
Type type() const
{ return mType; }
+ const char* typeString() const
+ { return nameForType(mType); }
+
const std::string& ident() const
{ return mIdent; }
const SGGeod& geod() const
{ return mPosition; }
+
+ PositionedID guid() const
+ { return mGuid; }
/**
- * Compute the cartesian position associated with this object
+ * The cartesian position associated with this object
*/
- SGVec3d cart() const;
+ const SGVec3d& cart() const;
- SGBucket bucket() const;
-
double latitude() const
{ return mPosition.getLatitudeDeg(); }
double elevation() const
{ return mPosition.getElevationFt(); }
+ double elevationM() const
+ { return mPosition.getElevationM(); }
+
/**
* Predicate class to support custom filtering of FGPositioned queries
* Default implementation of this passes any FGPositioned instance.
virtual Type maxType() const
{ return INVALID; }
- /**
- * Test if this filter has a non-empty type range
- */
- bool hasTypeRange() const;
-
- /**
- * Assuming hasTypeRange is true, test if a given type passes the range
- */
- bool passType(Type aTy) const;
bool operator()(FGPositioned* aPos) const
{ return pass(aPos); }
class TypeFilter : public Filter
{
public:
- TypeFilter(Type aTy) : mType(aTy) { ; }
- virtual bool pass(FGPositioned* aPos) const
- { return (mType == aPos->type()); }
+ TypeFilter(Type aTy = INVALID);
+ virtual bool pass(FGPositioned* aPos) const;
+
+ virtual Type minType() const
+ { return mMinType; }
+
+ virtual Type maxType() const
+ { return mMaxType; }
+
+ void addType(Type aTy);
+
+ static TypeFilter fromString(const std::string& aFilterSpec);
private:
- const Type mType;
+
+ std::vector<Type> types;
+ Type mMinType, mMaxType;
};
- static List findWithinRange(const SGGeod& aPos, double aRangeNm, Filter* aFilter = NULL);
+ static FGPositionedList findWithinRange(const SGGeod& aPos, double aRangeNm, Filter* aFilter = NULL);
+
+ static FGPositionedList findWithinRangePartial(const SGGeod& aPos, double aRangeNm, Filter* aFilter, bool& aPartial);
static FGPositionedRef findClosestWithIdent(const std::string& aIdent, const SGGeod& aPos, Filter* aFilter = NULL);
+
+ static FGPositionedRef findFirstWithIdent(const std::string& aIdent, Filter* aFilter = NULL);
+
+ /**
+ * Find all items with the specified ident
+ * @param aFilter - optional filter on items
+ */
+ static FGPositionedList findAllWithIdent(const std::string& aIdent, Filter* aFilter = NULL, bool aExact = true);
/**
- * Find the next item with the specified partial ID, after the 'current' item
- * Note this function is not hyper-efficient, particular where the partial id
- * spans a large number of candidates.
- *
- * @param aCur - Current item, or NULL to retrieve the first item with partial id
- * @param aId - the (partial) id to lookup
+ * As above, but searches names instead of idents
*/
- static FGPositionedRef findNextWithPartialId(FGPositionedRef aCur, const std::string& aId, Filter* aFilter = NULL);
+ static FGPositionedList findAllWithName(const std::string& aName, Filter* aFilter = NULL, bool aExact = true);
/**
- * Find all items with the specified ident, and return then sorted by
- * distance from a position
- *
- * @param aFilter - optional filter on items
+ * Sort an FGPositionedList by distance from a position
*/
- static List findAllWithIdentSortedByRange(const std::string& aIdent, const SGGeod& aPos, Filter* aFilter = NULL);
+ static void sortByRange(FGPositionedList&, const SGGeod& aPos);
/**
* Find the closest item to a position, which pass the specified filter
* Very large cutoff values will make this slow.
*
* @result The matches (possibly less than N, depending on the filter and cutoff),
- * sorted by distance from the search pos
+ * sorted by distance from the search pos
* @param aN - number of matches to find
* @param aCutoffNm - maximum distance to search within, in nautical miles
*/
- static List findClosestN(const SGGeod& aPos, unsigned int aN, double aCutoffNm, Filter* aFilter = NULL);
-
-
+ static FGPositionedList findClosestN(const SGGeod& aPos, unsigned int aN, double aCutoffNm, Filter* aFilter = NULL);
+
+ /**
+ * Same as above, but with a time-bound in msec too.
+ */
+ static FGPositionedList findClosestNPartial(const SGGeod& aPos, unsigned int aN, double aCutoffNm, Filter* aFilter,
+ bool& aPartial);
+ template<class T>
+ static SGSharedPtr<T> loadById(PositionedID id)
+ {
+ return static_pointer_cast<T>( loadByIdImpl(id) );
+ }
+
+ template<class T>
+ static SGSharedPtr<T> loadById(const PositionedIDVec& id_vec, size_t index)
+ {
+ assert(index >= 0 && index < id_vec.size());
+ return loadById<T>(id_vec[index]);
+ }
+
+ template<class T>
+ static std::vector<SGSharedPtr<T> > loadAllById(const PositionedIDVec& id_vec)
+ {
+ std::vector<SGSharedPtr<T> > vec(id_vec.size());
+
+ for(size_t i = 0; i < id_vec.size(); ++i)
+ vec[i] = loadById<T>(id_vec[i]);
+
+ return vec;
+ }
+
+ /**
+ * Map a candidate type string to a real type. Returns INVALID if the string
+ * does not correspond to a defined type.
+ */
+ static Type typeFromName(const std::string& aName);
+
/**
- * Debug helper, map a type to a human-readable string
+ * Map a type to a human-readable string
*/
static const char* nameForType(Type aTy);
+
+ static FGPositioned* createUserWaypoint(const std::string& aIdent, const SGGeod& aPos);
+ static bool deleteUserWaypoint(const std::string& aIdent);
protected:
-
- FGPositioned(Type ty, const std::string& aIdent, const SGGeod& aPos, bool aIndex = true);
-
- // can't be const right now, navrecord at least needs to fix up the position
- // after navaids are parsed
- SGGeod mPosition;
-
+ friend class flightgear::NavDataCache;
+
+ FGPositioned(PositionedID aGuid, Type ty, const std::string& aIdent, const SGGeod& aPos);
+
+ void modifyPosition(const SGGeod& newPos);
+
+ static FGPositionedRef loadByIdImpl(PositionedID id);
+
+ const PositionedID mGuid;
+ const SGGeod mPosition;
+ const SGVec3d mCart;
const Type mType;
const std::string mIdent;
+
+private:
+ SG_DISABLE_COPY(FGPositioned);
};
#endif // of FG_POSITIONED_HXX