- /* set lighting parameters */
- /*xglLightfv(GL_LIGHT0, GL_AMBIENT, color );
- xglLightfv(GL_LIGHT0, GL_DIFFUSE, color );
- xglMaterialfv(GL_FRONT, GL_AMBIENT, amb);
- xglMaterialfv(GL_FRONT, GL_DIFFUSE, diff);
- xglMaterialfv(GL_FRONT, GL_SHININESS, diff);
- xglMaterialfv(GL_FRONT, GL_EMISSION, diff);
- xglMaterialfv(GL_FRONT, GL_SPECULAR, diff); */
-
- /* xglDisable( GL_LIGHTING ); */
-