-// Do actually clipping work
-bool fgClipperMaster(const point2d& min, const point2d& max);
+ // Destructor
+ ~FGClipper( void );
+
+ // Initialize Clipper (allocate and/or connect structures)
+ bool init();
+
+ // Load a polygon definition file
+ bool load_polys(const string& path);
+
+ // Do actually clipping work
+ bool clip_all(const point2d& min, const point2d& max);
+};