-3/17/98 - Fix time jumping problem on win32
-
-3/1/98 - Unify sun position render code with existing sunpos
- calculations so the sun doesn't do it's little jump every
- hour.
-
-2/19/98 - Fixed a problem with smooth view (scenery center) switch
- when entering a new tile.
-
-2/18/98 - Fixed a problem with terrain generation that was causing
- some strips to be put in the wrong winding list.
-
-2/9/98 - Fixed a problem with terrain tiles not quite matching up perfectly.
-
-2/2/98 - Fix warning when compiling with c++ ... also successfully built
- with cygnus-g++. There should be nothing holding us back from
- using C++.
-
-1/30/98 - remove Scenery/geometry.c and Scenery/mesh.c
-
-1/28/98 - Dynamic unloading of scenery.
-
-1/26/98 - Debug message system.
-
-1/26/98 - Dynamic loading of scenery
-
-1/24/98 - Remove some of the unused files such as ls_sync.c
-
-1/23/98 - in all .h's change #ifdef FILE_H -> #ifdef _FILE_H
-
---------------------------------------------------------------------------
-
-1/22/98 - Released version 0.25
-
-1/19/98 - Compile with c++
-
-1/17/98 - Change all "type function();" to "type function( void );"
-
---------------------------------------------------------------------------
-
-1/16/98 - Release verison 0.23
-
-1/6/98 - Added FGwin32.mak (a MSVC++ Makefile for building win32 versions)
-