+New in 0.3.8-pre1
+* December 15, 2004
+
+* Configure script does a sanity check for the existance of openal.
+* Better pthreads detection for FreeBSD.
+* Abstract out the location of gl.h, glu.h, and glut.h so we can more
+ easily support MacOS which puts these in an oddball location.
+* Added two new debug output types for instrumentation and systems.
+* Add a name parameter to the waypoint class for supporting a route
+ manager in the flightgear gps module.
+* Make display list usage optional.
+* Event manager: specifying a zero delay will force event execution in
+ the next frame rather than entering an infinite loop.
+
+
+New in 0.3.7
+* October 12, 2004
+
+* Add support for parsing xml from an in memory buffer, not just a file.
+* Don't reduce visibility for a "clear" cloud layer.
+* Add support for audio orientation (direction and cone) for internal
+ view and tower view.
+* Add support for drawing from display lists rather than in immediate mode.
+ This provides a big performance improvement on many systems.
+
+
+New in 0.3.6
+* July 29, 2004
+
+* Better MinGW support
+* A bit better handling of OpenAL under Cygwin
+* Switched audio system from plib's "sl/sm" to OpenAL.
+* Add support for scaling an object based on distance. The scaling
+ factor is determined by a lookup table based on distance.
+* Add a "flash" animation type.
+* Fix cloud positioning/animation bugs.
+* Fix an off-by-one error in props_io.cxx
+* Clip audio gain (volume) to 1.0
+
+
+New in 0.3.5
+* March 26, 2004
+
+* Added Andy's nasal interpreter for small built in scripting tasks.
+ Nasal integrates nicely with FlightGear's property system.
+* Added new (much simpler) metar parsing code (removed older more
+ complex code.)
+* Support VASI/PAPI lights correctly.
+* Fixes to cloud animation.
+* Updates to sky dome coloring as well as sun/moon coloring.
+* Vary environment lighting with visibility (subtlely.)
+* Support control of alpha test in model animation.
+* Complete rewrite of the event manager.
+* Updates to low level socket code to make it more flexible.
+* Win32 serial port communication fixes.
+* sg_geodesy rewritten to be more accurate and robust and symmetric.
+
+
+New in 0.3.4
+* October 22, 2003
+
+* Removed Metakit, FlightGear no longer uses it.
+* Removed all glut dependencies from SimGear.
+* Moved FGEventMgr and FGSubsystemMgr over to SimGear.
+* Some more incremental work on 3D clouds.
+* Added some "fastmath" functions.
+* Some lighting tweaks and fixes (especially for taxiways.)
+* Added support for "blend" and "scale" and "texture" animations.
+* Added support for animating rotations around an arbitrary axis (so the
+ aircraft designer isn't forced to figure out animations as a combination
+ of rotations around X, Y, and X axes.
+* Updates to sky dome modeling and make cloud layers follow the curve
+ of the earth (sort of.)
+* Updates to sky dome, cloud, and sunrise/sunset color and lighting
+ effects to make them more realistic and lifelike.
+* Better support for detecting and using OpenGL extensions at run time.
+* Add support for win32-pthreads in MSVC.NET
+* Various MSVC fixes.
+* Various Solaris fixes.
+* Various cygwin/mingwin fixes.
+* Various Mac OS X fixes.
+* Various Irix fixes.
+
+
+New in 0.3.3
+* June 3, 2003
+
+* Fix a compile problem for cygwin
+* Updated/tweaked doxygen documentation in several areas
+
+
+New in 0.3.2
+* June 2, 2003
+
+* Moved quite a bit of low level model management and "state"
+ management code from FlightGear into SimGear and did a substantial
+ amount of restructuring and dependency clean up in the process.
+ Created a "scene" subdirectory with sub-subdirectories for material
+ management, basic model and model animation management, sky
+ rendering, and low level loaders for the "TerraGear" tile object format.
+* Removed support of the flat shaded and non-textured material
+ property varients. You can still do these things, but extra states
+ are no longer set up automatically.
+* Removed 3d clouds from the default build ... these need a maintainer
+ or better yet, a complete plib-based rewrite.
+* Moved the FlightGear sound effect manager code over to SimGear.
+* Updated the cloud layer surface to better follow the inverted bowl
+ shape.
+* Much work on cloud/sky coloring, and also much work on
+ sunset/sunrise coloring.
+* Fixed an obscure bug in cloud texture loading which caused each
+ cloud texture to be loaded 5 times. Ouch!
+* Various class and function renaming to make them better fit into the
+ standard SimGear naming scheme.
+* Added some additional convenience functions to the SGPath class.
+* Upgraded the distributed version of metakit.
+* FreeBSD fixes.
+* Irix fixes (better STL/ISO C++ header support.)
+* Mingwin fixes.
+* Better MacOS support
+* MSVC fixes.
+
+