+ Alternatively, you can use the 3D-stuff that came along with your
+ Linux distribution. At least RedHat (5.3 and later) and S.u.S.E. 6.0
+ (or later) contain all the things you need.
+
+ - (optional) the 3DFX kernel module.
+
+ Without this thingy installed, access to your accelerator board
+ needs to be SUID root, which bad practice (and a _huge_ security
+ hole). Get the 3DFX module from
+
+ http://www.xs4all.nl/~carlo17/3dfx/index.html
+
+ and install it:
+
+ mkdir 3dfx
+ cd 3dfx
+ tar xvfz ../Dev3Dfx-2.7.tar.gz
+ make
+ cp 3dfx.o /lib/modules/`uname -r`/misc
+ mknod /dev/3dfx c 107 0
+ insmod 3dfx
+
+ alternatively, you can get the RPM from there ind use rpm for
+ installation.
+
+ - Steve Baker's plib library.
+
+ get it from
+
+ http://www.woodsoup.org/projs/plib/
+
+ and follow the instructions in README.plib.
+
+ - (optional) the gpc libraries.
+
+ Read the README.gpc files to understand what they are good for
+ and decide whether you need to download them. If you don't want to
+ build your own sceneries, you might not need them.
+