/* return a pointer to a dynamically allocated array */
float *(new_mesh_data)(int nrows, int ncols);
/* set the option name in the mesh data structure */
/* return a pointer to a dynamically allocated array */
float *(new_mesh_data)(int nrows, int ncols);
/* set the option name in the mesh data structure */
/* do whatever needs to be done with the mesh now that it's been
* loaded, such as generating the OpenGL call list. */
/* do whatever needs to be done with the mesh now that it's been
* loaded, such as generating the OpenGL call list. */
/* return the current altitude based on mesh data. We should rewrite
* this to interpolate exact values, but for now this is good enough */
double mesh_altitude(double lon, double lat);
/* walk through mesh and make opengl calls */
/* return the current altitude based on mesh data. We should rewrite
* this to interpolate exact values, but for now this is good enough */
double mesh_altitude(double lon, double lat);
/* walk through mesh and make opengl calls */
* Revision 1.5 1997/07/23 21:52:25 curt
* Put comments around the text after an #endif for increased portability.
*
* Revision 1.5 1997/07/23 21:52:25 curt
* Put comments around the text after an #endif for increased portability.
*