- glColor3f( 1.0, 0.0, 0.0);
- glVertex3f( 190000.0 * cos(pltPos.RightAscension) *
- cos(pltPos.Declination),
- 190000.0 * sin(pltPos.RightAscension) *
- cos(pltPos.Declination),
- 190000.0 * sin(pltPos.Declination) );
+ xglColor3f( 1.0, 0.0, 0.0);
+ xglVertex3f( 190000.0 * cos(pltPos.RightAscension) *
+ cos(pltPos.Declination),
+ 190000.0 * sin(pltPos.RightAscension) *
+ cos(pltPos.Declination),
+ 190000.0 * sin(pltPos.Declination) );