+# End Group\r
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+# PROP Default_Filter ""\r
+# Begin Source File\r
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+SOURCE=.\simgear\screen\texture.cxx\r
+\r
+!IF "$(CFG)" == "SimGear - Win32 Release"\r
+\r
+# PROP Intermediate_Dir "Release\Lib_sgscreen"\r
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+!ELSEIF "$(CFG)" == "SimGear - Win32 Debug"\r
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+# PROP Intermediate_Dir "Debug\Lib_sgscreen"\r
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+!ENDIF \r
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+# Begin Source File\r
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+SOURCE=.\simgear\screen\GLBitmaps.cxx\r
+\r
+!IF "$(CFG)" == "SimGear - Win32 Release"\r
+\r
+# PROP Intermediate_Dir "Release\Lib_sgscreen"\r
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+!ELSEIF "$(CFG)" == "SimGear - Win32 Debug"\r
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+# PROP Intermediate_Dir "Debug\Lib_sgscreen"\r
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+!ENDIF \r
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+\r
+!IF "$(CFG)" == "SimGear - Win32 Release"\r
+\r
+# PROP Intermediate_Dir "Release\Lib_sgscreen"\r
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+!ELSEIF "$(CFG)" == "SimGear - Win32 Debug"\r
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+# PROP Intermediate_Dir "Debug\Lib_sgscreen"\r
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+!ENDIF \r
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+# End Source File\r
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+\r
+!IF "$(CFG)" == "SimGear - Win32 Release"\r
+\r
+# PROP Intermediate_Dir "Release\Lib_sgscreen"\r
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+!ELSEIF "$(CFG)" == "SimGear - Win32 Debug"\r
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+# PROP Intermediate_Dir "Debug\Lib_sgscreen"\r
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+!ENDIF \r
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+# End Source File\r
+# Begin Source File\r
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+\r
+!IF "$(CFG)" == "SimGear - Win32 Release"\r
+\r
+# PROP Intermediate_Dir "Release\Lib_sgscreen"\r
+\r
+!ELSEIF "$(CFG)" == "SimGear - Win32 Debug"\r
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+# PROP Intermediate_Dir "Debug\Lib_sgscreen"\r
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+!ENDIF \r
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+# End Source File\r
+# Begin Source File\r
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+SOURCE=.\simgear\screen\RenderTexture.cpp\r
+\r
+!IF "$(CFG)" == "SimGear - Win32 Release"\r
+\r
+# PROP Intermediate_Dir "Release\Lib_sgscreen"\r
+\r
+!ELSEIF "$(CFG)" == "SimGear - Win32 Debug"\r
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+# PROP Intermediate_Dir "Debug\Lib_sgscreen"\r
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+!ENDIF \r
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+# End Source File\r
+# Begin Source File\r
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+SOURCE=.\simgear\screen\shader.cpp\r
+\r
+!IF "$(CFG)" == "SimGear - Win32 Release"\r
+\r
+# PROP Intermediate_Dir "Release\Lib_sgscreen"\r
+\r
+!ELSEIF "$(CFG)" == "SimGear - Win32 Debug"\r
+\r
+# PROP Intermediate_Dir "Debug\Lib_sgscreen"\r
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+!ENDIF \r
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+# End Source File\r
+# Begin Source File\r
+\r
+SOURCE=.\simgear\screen\win32-printer.h\r
+\r
+!IF "$(CFG)" == "SimGear - Win32 Release"\r
+\r
+# PROP Intermediate_Dir "Release\Lib_sgscreen"\r
+\r
+!ELSEIF "$(CFG)" == "SimGear - Win32 Debug"\r
+\r
+# PROP Intermediate_Dir "Debug\Lib_sgscreen"\r
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+!ENDIF \r
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+# PROP Default_Filter ""\r
+# Begin Source File\r
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+SOURCE=.\simgear\serial\serial.cxx\r
+\r
+!IF "$(CFG)" == "SimGear - Win32 Release"\r
+\r
+# PROP Intermediate_Dir "Release\Lib_sgserial"\r
+\r
+!ELSEIF "$(CFG)" == "SimGear - Win32 Debug"\r
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+# PROP Intermediate_Dir "Debug\Lib_sgserial"\r
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+!ENDIF \r
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+# End Group\r
+# Begin Group "Lib_sgsound"\r
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+# PROP Default_Filter ""\r
+# Begin Source File\r
+\r
+SOURCE=.\simgear\sound\sample_openal.cxx\r
+\r
+!IF "$(CFG)" == "SimGear - Win32 Release"\r
+\r
+# PROP Intermediate_Dir "Release\Lib_sgsound"\r
+\r
+!ELSEIF "$(CFG)" == "SimGear - Win32 Debug"\r
+\r
+# PROP Intermediate_Dir "Debug\Lib_sgsound"\r
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+!ENDIF \r
+\r
+# End Source File\r
+# Begin Source File\r
+\r
+SOURCE=.\simgear\sound\soundmgr_openal.cxx\r
+\r
+!IF "$(CFG)" == "SimGear - Win32 Release"\r
+\r
+# PROP Intermediate_Dir "Release\Lib_sgsound"\r
+\r
+!ELSEIF "$(CFG)" == "SimGear - Win32 Debug"\r
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+# PROP Intermediate_Dir "Debug\Lib_sgsound"\r
+\r
+!ENDIF \r
+\r
+# End Source File\r
+# Begin Source File\r
+\r
+SOURCE=.\simgear\sound\xmlsound.cxx\r
+\r
+!IF "$(CFG)" == "SimGear - Win32 Release"\r
+\r
+# PROP Intermediate_Dir "Release\Lib_sgsound"\r
+\r
+!ELSEIF "$(CFG)" == "SimGear - Win32 Debug"\r
+\r
+# PROP Intermediate_Dir "Debug\Lib_sgsound"\r
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+!ENDIF \r
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+# End Source File\r
+# End Group\r
+# Begin Group "Lib_sgstructure"\r
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+# PROP Default_Filter ""\r
+# Begin Source File\r
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+SOURCE=.\simgear\structure\commands.cxx\r
+\r
+!IF "$(CFG)" == "SimGear - Win32 Release"\r
+\r
+# PROP Intermediate_Dir "Release\Lib_sgstructure"\r
+\r
+!ELSEIF "$(CFG)" == "SimGear - Win32 Debug"\r
+\r
+# PROP Intermediate_Dir "Debug\Lib_sgstructure"\r
+\r
+!ENDIF \r
+\r
+# End Source File\r
+# Begin Source File\r
+\r
+SOURCE=.\simgear\structure\exception.cxx\r
+\r
+!IF "$(CFG)" == "SimGear - Win32 Release"\r
+\r
+# PROP Intermediate_Dir "Release\Lib_sgstructure"\r
+\r
+!ELSEIF "$(CFG)" == "SimGear - Win32 Debug"\r
+\r
+# PROP Intermediate_Dir "Debug\Lib_sgstructure"\r
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+!ENDIF \r
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+# End Source File\r
+# Begin Source File\r
+\r
+SOURCE=.\simgear\structure\event_mgr.cxx\r
+\r
+!IF "$(CFG)" == "SimGear - Win32 Release"\r
+\r
+# PROP Intermediate_Dir "Release\Lib_sgstructure"\r
+\r
+!ELSEIF "$(CFG)" == "SimGear - Win32 Debug"\r
+\r
+# PROP Intermediate_Dir "Debug\Lib_sgstructure"\r
+\r
+!ENDIF \r
+\r
+# End Source File\r
+# Begin Source File\r
+\r
+SOURCE=.\simgear\structure\subsystem_mgr.cxx\r
+\r
+!IF "$(CFG)" == "SimGear - Win32 Release"\r
+\r
+# PROP Intermediate_Dir "Release\Lib_sgstructure"\r
+\r
+!ELSEIF "$(CFG)" == "SimGear - Win32 Debug"\r
+\r
+# PROP Intermediate_Dir "Debug\Lib_sgstructure"\r
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+!ENDIF \r
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+# End Group\r
+# Begin Group "Lib_sgtiming"\r
+\r
+# PROP Default_Filter ""\r
+# Begin Source File\r
+\r
+SOURCE=.\simgear\timing\geocoord.cxx\r
+\r
+!IF "$(CFG)" == "SimGear - Win32 Release"\r
+\r
+# PROP Intermediate_Dir "Release\Lib_sgtiming"\r
+\r
+!ELSEIF "$(CFG)" == "SimGear - Win32 Debug"\r
+\r
+# PROP Intermediate_Dir "Debug\Lib_sgtiming"\r
+\r
+!ENDIF \r
+\r
+# End Source File\r
+# Begin Source File\r
+\r
+SOURCE=.\simgear\timing\lowleveltime.cxx\r
+\r
+!IF "$(CFG)" == "SimGear - Win32 Release"\r
+\r
+# PROP Intermediate_Dir "Release\Lib_sgtiming"\r
+\r
+!ELSEIF "$(CFG)" == "SimGear - Win32 Debug"\r
+\r
+# PROP Intermediate_Dir "Debug\Lib_sgtiming"\r
+\r
+!ENDIF \r
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+# Begin Source File\r
+\r
+SOURCE=.\simgear\timing\sg_time.cxx\r
+\r
+!IF "$(CFG)" == "SimGear - Win32 Release"\r
+\r
+# PROP Intermediate_Dir "Release\Lib_sgtiming"\r
+\r
+!ELSEIF "$(CFG)" == "SimGear - Win32 Debug"\r
+\r
+# PROP Intermediate_Dir "Debug\Lib_sgtiming"\r
+\r
+!ENDIF \r