+SOURCE=.\simgear\sky\clouds3d\SkyDynamicTextureManager.cpp\r
+\r
+!IF "$(CFG)" == "SimGear - Win32 Release"\r
+\r
+# PROP Intermediate_Dir "Release\Lib_sgclouds3d"\r
+\r
+!ELSEIF "$(CFG)" == "SimGear - Win32 Debug"\r
+\r
+# PROP Intermediate_Dir "Debug\Lib_sgclouds3d"\r
+\r
+!ENDIF \r
+\r
+# End Source File\r
+# Begin Source File\r
+\r
+SOURCE=.\simgear\sky\clouds3d\SkyRenderableInstanceCloud.cpp\r
+\r
+!IF "$(CFG)" == "SimGear - Win32 Release"\r
+\r
+# PROP Intermediate_Dir "Release\Lib_sgclouds3d"\r
+\r
+!ELSEIF "$(CFG)" == "SimGear - Win32 Debug"\r
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+# PROP Intermediate_Dir "Debug\Lib_sgclouds3d"\r
+\r
+!ENDIF \r
+\r
+# End Source File\r
+# Begin Source File\r
+\r
+SOURCE=.\simgear\sky\clouds3d\SkyRenderableInstanceGroup.cpp\r
+\r
+!IF "$(CFG)" == "SimGear - Win32 Release"\r
+\r
+# PROP Intermediate_Dir "Release\Lib_sgclouds3d"\r
+\r
+!ELSEIF "$(CFG)" == "SimGear - Win32 Debug"\r
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+# PROP Intermediate_Dir "Debug\Lib_sgclouds3d"\r
+\r
+!ENDIF \r
+\r
+# End Source File\r
+# Begin Source File\r
+\r
+SOURCE=.\simgear\sky\clouds3d\SkyCloud.cpp\r
+\r
+!IF "$(CFG)" == "SimGear - Win32 Release"\r
+\r
+# PROP Intermediate_Dir "Release\Lib_sgclouds3d"\r
+\r
+!ELSEIF "$(CFG)" == "SimGear - Win32 Debug"\r
+\r
+# PROP Intermediate_Dir "Debug\Lib_sgclouds3d"\r
+\r
+!ENDIF \r
+\r
+# End Source File\r
+# Begin Source File\r
+\r
+SOURCE=.\simgear\sky\clouds3d\SkyArchive.cpp\r
+\r
+!IF "$(CFG)" == "SimGear - Win32 Release"\r
+\r
+# PROP Intermediate_Dir "Release\Lib_sgclouds3d"\r
+\r
+!ELSEIF "$(CFG)" == "SimGear - Win32 Debug"\r
+\r
+# PROP Intermediate_Dir "Debug\Lib_sgclouds3d"\r
+\r
+!ENDIF \r
+\r
+# End Source File\r
+# Begin Source File\r
+\r
+SOURCE=.\simgear\sky\clouds3d\SkyUtil.cpp\r
+\r
+!IF "$(CFG)" == "SimGear - Win32 Release"\r
+\r
+# PROP Intermediate_Dir "Release\Lib_sgclouds3d"\r
+\r
+!ELSEIF "$(CFG)" == "SimGear - Win32 Debug"\r
+\r
+# PROP Intermediate_Dir "Debug\Lib_sgclouds3d"\r
+\r
+!ENDIF \r
+\r
+# End Source File\r
+# Begin Source File\r
+\r
+SOURCE=.\simgear\sky\clouds3d\SkyContext.cpp\r
+\r
+!IF "$(CFG)" == "SimGear - Win32 Release"\r
+\r
+# PROP Intermediate_Dir "Release\Lib_sgclouds3d"\r
+\r
+!ELSEIF "$(CFG)" == "SimGear - Win32 Debug"\r
+\r
+# PROP Intermediate_Dir "Debug\Lib_sgclouds3d"\r
+\r
+!ENDIF \r
+\r
+# End Source File\r
+# Begin Source File\r
+\r
+SOURCE=.\simgear\sky\clouds3d\SkySceneManager.cpp\r
+\r
+!IF "$(CFG)" == "SimGear - Win32 Release"\r
+\r
+# PROP Intermediate_Dir "Release\Lib_sgclouds3d"\r
+\r
+!ELSEIF "$(CFG)" == "SimGear - Win32 Debug"\r
+\r
+# PROP Intermediate_Dir "Debug\Lib_sgclouds3d"\r
+\r
+!ENDIF \r
+\r
+# End Source File\r
+# Begin Source File\r
+\r
+SOURCE=.\simgear\sky\clouds3d\SkySceneLoader.cpp\r
+\r
+!IF "$(CFG)" == "SimGear - Win32 Release"\r
+\r
+# PROP Intermediate_Dir "Release\Lib_sgclouds3d"\r
+\r
+!ELSEIF "$(CFG)" == "SimGear - Win32 Debug"\r
+\r
+# PROP Intermediate_Dir "Debug\Lib_sgclouds3d"\r
+\r
+!ENDIF \r
+\r
+# End Source File\r
+# End Group\r
+# Begin Group "Lib_sgtiming"\r
+\r
+# PROP Default_Filter ""\r
+# Begin Source File\r
+\r
+SOURCE=.\simgear\timing\geocoord.cxx\r