+
+Innis Cunningham <innisc@hotmail.com>
+ Modelled the 737 and contributed to the T38.
+
+
+Vivian Meazza <vivian.meazza@lineone.net>
+ Added a number of excellent aircraft models including the Hawker Hunter
+ and Seahawk.
+
+
+David Culp <davidculp2@comcast.net>
+ Added the AI model and scenario code which allows non interactive models
+ (like aircraft, ships, ballistic models, storms and thermals) to move
+ around the scenery in a predefined way. Every model can have it's own
+ special characteristics. The thermal model for instance is a non-visible
+ model that creates an updraft around it's center.
+
+
+Mathias Fröhlich <Mathias.Froehlich@gmx.net>
+ Implemented the groundcache code which made it possible for aircraft
+ to follow the ground precisely and, as a result, made it possible to
+ land on aircraft carriers.
+ Modified YASim, JSBSim and LaRCsim to support the groundcache code.
+ Reorganized the code to eliminate the viewer jitter for close by objects.
+
+
+Harald Johnsen <hjohnsen@evc.net>
+ Added a new 3D cloud implementation which also works on big-endian machines.
+ This code allows for clouds of any types and any shapes (and even deformation
+ while moving).
+ Implemented volumetric shadowing.
+
+
+Roy Vegard Ovesen <rvovesen@tiscali.no>
+ Implemented the KAP140 autopilot.
+ Added a generic, XML configurable, autopilot framework.
+ Added an Altitude encoder.
+ Added a transponder.
+ Made the instruments code much more configurable, it is now possible to only
+ include instruments that are actually present.
+ Added several high level, configurable filter implementations for use by
+ autopilot designers.
+
+
+Space Imaging, Inc http://www.spaceimaging.com/
+ Space Imaging has allowed us to use the images in their archive for
+ commercial and non-commercial use, provided the original image can't be
+ extracted from the textures.
+ Some (if not all) of the best textures in use by FlightGear wouldn't be
+ possible without the satellite images provided by them.
+
+
+Airservices Australia
+ Duncan McCreanor and Diarmuid Tyson created a multiplayer engine for
+ FlightGear when putting together a demonstration to show the possibilities
+ of using Flightgear as the basis for an Air Traffic
+
+
+SkyscraperPage.com http://skyscraperpage.com
+ SkyscraperPage.com has allowed us to use their building diagrams to
+ make textures and 3d models of their buildings.
+
+
+WoodSoup Project http://www.woodsoup.org
+ [ FlightGear no longer uses woodsoup services, but we appreciate
+ the support provided to our project during the time they hosted us. ]
+ Provided computing resources and services so that the Flight Gear
+ project could have real home. This includes, web services,
+ ftp services, shell accounts, email lists, dns services, etc.