+William Riley <riley@technologist.com>
+ Contributed code to add "brakes".
+ Patch to support a first joystick with more than two axes.
+
+
+Paul Schlyter <pausch@saaf.se>
+ Mr. Schlyter provided Durk Talsma with all the information
+ he needed to write the astro code. Mr. S. is also willing
+ to answer astro-related questions whenever one needs to.
+ http://welcome.to/pausch
+
+
+Chris Schoeneman <crs@millpond.engr.sgi.com>
+ Contributed some 3d sound playing code for Irix, Win32, and Linux
+ It is unclear if this code will be used directly, but it certainly
+ will have an influence on the development of our own audio library.
+
+
+Phil Schubert <philip@zedley.com>
+ Contributed various textures and engine modelling.
+ http://www.zedley.com/Philip/index.htm
+
+
+Jonathan R Shewchuk <Jonathan_R_Shewchuk@ux4.sp.cs.cmu.edu>
+ Author of the Triangle program. Triangle is used to calculate the
+ Delauney triangulation of our irregular terrain.
+
+
+Gordan Sikic <gsikic@public.srce.hr>
+ Contributed a cherokee flight model for LaRCsim.
+ Currently is not working and needs to be debugged.
+ Use configure --with-flight-model=cherokee
+ to build the cherokee instead of the navion.
+
+
+Michael Smith <msmith99@flash.net>
+ Contributed cockpit graphics, 3d models, logos, and other images.
+ Project Bonanza - http://members.xoom.com/ConceptSim/index.html
+
+
+U.S. Geological Survey
+ Provided geographic data used by this project
+ http://edcwww.cr.usgs.gov/doc/edchome/ndcdb/ndcdb.html
+
+
+Durk Talsma <d.talsma@chello.nl>
+ Accurate Sun, Moon, and Planets.
+ Sun changes color based on position in sky.
+ Moon has correct phase and blends well into the sky.
+ Planets are correctly positioned and have proper magnitude.
+ Help with time functions, gui, and other misc stuff.
+ 2D Cloud layers (nifty).
+ http://people.a2000.nl/dtals
+
+
+UIUC - Department of Aeronautical and Astronautical Engineering
+ Contributed modifications to LaRCsim to allow loading of aircraft
+ parameters from a file. These modifications were made as part of an
+ icing research project.
+
+ Did the coding and made it all work:
+ Jeff Scott <jscott@students.uiuc.edu>
+ Bipin Sehgal <bsehgal@uiuc.edu>
+ Michael Selig <m-selig@uiuc.edu>
+
+ Helped support the effort
+ Jay Thomas <jthomas2@uiuc.edu>
+ Eunice Lee <ey-lee@students.uiuc.edu>
+ Elizabeth Rendon <mdfhoyos@md.impsat.net.co>
+ Sudhi Uppuluri <suppulur@students.uiuc.edu>
+
+
+Mark Vallevand <Mark.Vallevand@UNISYS.com>
+ Contributed some METAR parsing code.
+ Contributed some win32 screen printing routines.
+
+
+Gary R. Van Sickle <tiberius@braemarinc.com>
+ Contributed some initial GameGLUT support and other fixes.
+ Has done some interesting preliminary work on a binary file format
+ http://www.woodsoup.org/projs/ORKiD/fgfs.htm
+
+ Has set up a 'Cygwin Tips' site that has been very helpful to many
+ people in getting a Cygwin Unix-on-Windows build environment set up
+ so they can build FG effectively.
+ http://www.woodsoup.org/projs/ORKiD/cygwin.htm
+
+
+Norman Vine <nhv@yahoo.com>
+ Provided more than uncountable URL's to the "FlightGear Community".
+ Many performance optimizations throughout the code.
+ Many contributions and much advice for the scenery generation section.
+ Lots of windoze related contributions.
+ Contributed wgs84 distance and course routines.
+ Contributed a great circle route autopilot mode based on wgs84 routines.
+ Many other GUI, HUD, and autopilot contributions.
+ Contributed a patch to allow mouse input to control view direction.
+ Ultra hires tiled screen dumps.
+
+
+Roland Voegtli <voegtli@sanw.unibe.ch>
+ Great photorealistic textures.
+ Founder of European Scenery Project for X-Plane
+ http://www.g-point.com/xpcity/esp/
+