-
- <property>
- Define which property triggers the event, and reffers to a node
- in the FlightGear property tree.
-
- The value is converted to an integer value (anything less than 0.5 is
- is considered to be 0) and handled if it were a boolean value
- (0 = false, anything else = true).
-
- The triger depends on the value of <type>.
-
- <type>
- This specifies how the event is triggered. When an event is triggered
- the sample will start playing. Since the effects scheduler can have
- multiple events controll a single sound event, it depends on the
- situation if an event actually stops playing the sound.