+ Maximum allowed value.
+ This is useful if sounds gets to loud. Anything higher will be
+ truncated to this value.
+
+ <position>
+ Specify the position of the sounds source relative to the
+ aircraft center. The coordinate system used is a left hand
+ coordinate system where +Y = left, -Y = right, -Z = down, +Z =
+ up, -X = forward, +X = aft. Distances are in meters.
+ The volume calculation due to distance and orientation of the
+ sounds source ONLY work on mono samples!
+
+ <x>
+ X dimension offset
+
+ <y>
+ Y dimension offset
+
+ <z>
+ Z dimension offset
+
+
+ <orientation>
+ Specify the orientation of the sounds source.
+
+ The zero vector is default, indicating that a Source is not directional.
+ Specifying a non-zero vector will make the Source directional in
+ the X,Y,Z direction
+
+ <x>
+ X dimension
+
+ <y>
+ Y dimension
+
+ <z>
+ Z dimension
+
+ <inner-angle>
+ The inner edge of the audio cone in degrees (0.0 - 180.0).
+ Any sound withing that angle will be played at the current gain.
+
+ <outer-angle>
+ The outer edge of the audio cone in degrees (0.0 - 180.0).
+ Any sound beyond the outer cone will be played at "outer-gain" volume.
+
+ <outer-gain>
+ The gain at the outer edge of the cone.
+
+
+ <reference-dist>
+ Set a reference distance of sound in meters. This is the
+ distance where the gain/volume will be halved. This can be
+ useful for limiting cockpit sounds to the cockpit.
+
+ <max-dist>
+ Set the maximum audible distance for the sound in meters.
+ This can be useful for limiting cockpit sounds to the cockpit.
+