- /**
- * Remove a child node. Returns "true" if at least one node had to remain,
- * because it was tied, aliased, or refcounted through SGPropertyNode_ptr.
- */
- bool removeChild (const char * name, int index = 0);
-
-
- /**
- * Remove all children nodes, or all with a given name.
- */
- bool removeChildren(const char * name = 0);
-
-