- double *course, double *distance ) const;
-
- inline modetype get_mode() const { return mode; }
- inline double get_target_lon() const { return target_lon; }
- inline double get_target_lat() const { return target_lat; }
- inline double get_target_alt() const { return target_alt; }
- inline double get_distance() const { return distance; }
- inline string get_id() const { return id; }
+ double *course, double *dist ) const;
+
+ /** @return waypoint longitude */
+ inline double get_target_lon() const { return pos.getLongitudeDeg(); }
+
+ /** @return waypoint latitude */
+ inline double get_target_lat() const { return pos.getLatitudeDeg(); }
+
+ /** @return waypoint altitude */
+ inline double get_target_alt() const { return pos.getElevationM(); }
+
+ inline const SGGeod& get_target() const { return pos; }
+
+ /**
+ *
+ */
+ inline void setTargetAltFt(double elev)
+ { pos.setElevationFt(elev); }
+
+ /**
+ * This value is not calculated by this class. It is simply a
+ * placeholder for the user to stash a distance value. This is useful
+ * when you stack waypoints together into a route. You can calculate the
+ * distance from the previous waypoint once and save it here. Adding up
+ * all the distances here plus the distance to the first waypoint gives you
+ * the total route length. Note, you must update this value yourself, this
+ * is for your convenience only.
+ * @return waypoint distance holder (what ever the user has stashed here)
+ */
+ inline double get_distance() const { return _distance; }
+
+ /**
+ * Set the waypoint distance value to a value of our choice.
+ * @param d distance
+ */
+ inline void set_distance( double d ) { _distance = d; }
+
+ inline double get_track() const { return _track; }
+ inline void set_track(double t) { _track = t; }
+
+ inline double get_speed() const { return _speed; }
+ inline void set_speed(double v) { _speed = v; }
+
+ /** @return waypoint id */
+ inline const std::string& get_id() const { return id; }
+
+ /** @return waypoint name */
+ inline const std::string& get_name() const { return name; }