+
+void EffectCullVisitor::reset()
+{
+ _lightList.clear();
+
+ osgUtil::CullVisitor::reset();
+}
+
+void EffectCullVisitor::clearBufferList()
+{
+ _bufferList.clear();
+}
+
+void EffectCullVisitor::addBuffer(int i, osg::Texture2D* tex)
+{
+ _bufferList.insert(std::make_pair(i,tex));
+}
+
+osg::Texture2D* EffectCullVisitor::getBuffer(int i)
+{
+ return _bufferList[i];
+}
+