-bool
-SGMaterial::load_texture ( int n )
-{
- int i = (n >= 0) ? n : 0 ;
- int end = (n >= 0) ? n+1 : _status.size();
-
- for (; i < end; i++)
- {
- if ( !_status[i].texture_loaded ) {
- SG_LOG( SG_GENERAL, SG_INFO, "Loading deferred texture "
- << _status[i].texture_path );
- assignTexture(_status[i].state.get(), _status[i].texture_path,
- wrapu, wrapv, mipmap );
- _status[i].texture_loaded = true;
- }
- }
- return true;
-}
-