- map<string, osg::ref_ptr<osg::Texture2D> >::iterator _tex_cache_iter;
- _tex_cache_iter = _tex_cache.find(fname);
- if (_tex_cache_iter == _tex_cache.end())
- {
- osg::Texture2D* texture = SGLoadTexture2D(fname, _wrapu, _wrapv,
- mipmap ? -1 : 0);
- state->setTextureAttributeAndModes(0, texture);
- _tex_cache[fname] = texture;
- }
- else
- {
- state->setTextureAttributeAndModes(0, _tex_cache_iter->second.get());
- // cout << "Cache hit: " << fname << endl;
- }
- osg::TexEnv* texEnv = new osg::TexEnv;
- texEnv->setMode(osg::TexEnv::MODULATE);
- state->setTextureAttributeAndModes(0, texEnv);
+ using namespace osg;
+ ref_ptr<SGMaterialUserData> user = new SGMaterialUserData(this);
+ SGPropertyNode_ptr propRoot = new SGPropertyNode();
+ makeChild(propRoot, "inherits-from")->setStringValue(effect);
+ SGPropertyNode* paramProp = makeChild(propRoot, "parameters");
+ SGPropertyNode* materialProp = makeChild(paramProp, "material");
+ makeChild(materialProp, "ambient")->setValue(SGVec4d(ambient));
+ makeChild(materialProp, "diffuse")->setValue(SGVec4d(diffuse));
+ makeChild(materialProp, "specular")->setValue(SGVec4d(specular));
+ makeChild(materialProp, "emissive")->setValue(SGVec4d(emission));
+ makeChild(materialProp, "shininess")->setFloatValue(shininess);
+ if (ambient[3] < 1 || diffuse[3] < 1 ||
+ specular[3] < 1 || emission[3] < 1) {
+ makeChild(paramProp, "transparent")->setBoolValue(true);
+ SGPropertyNode* binProp = makeChild(paramProp, "render-bin");
+ makeChild(binProp, "bin-number")->setIntValue(TRANSPARENT_BIN);
+ makeChild(binProp, "bin-name")->setStringValue("DepthSortedBin");
+ }
+ BOOST_FOREACH(_internal_state& matState, _status)
+ {
+ SGPropertyNode_ptr effectProp = new SGPropertyNode();
+ copyProperties(propRoot, effectProp);
+ SGPropertyNode* effectParamProp = effectProp->getChild("parameters", 0);
+ for (unsigned int i = 0; i < matState.texture_paths.size(); i++) {
+ SGPropertyNode* texProp = makeChild(effectParamProp, "texture", matState.texture_paths[i].second);
+ makeChild(texProp, "image")->setStringValue(matState.texture_paths[i].first);
+ makeChild(texProp, "filter")
+ ->setStringValue(mipmap ? "linear-mipmap-linear" : "nearest");
+ makeChild(texProp, "wrap-s")
+ ->setStringValue(wrapu ? "repeat" : "clamp");
+ makeChild(texProp, "wrap-t")
+ ->setStringValue(wrapv ? "repeat" : "clamp");
+ }
+ makeChild(effectParamProp, "xsize")->setDoubleValue(xsize);
+ makeChild(effectParamProp, "ysize")->setDoubleValue(ysize);
+ makeChild(effectParamProp, "scale")->setValue(SGVec3d(xsize,ysize,0.0));
+ makeChild(effectParamProp, "light-coverage")->setDoubleValue(light_coverage);
+
+ matState.effect = makeEffect(effectProp, false, options);
+ matState.effect->setUserData(user.get());
+ }