+ /**
+ * Get the wood coverage.
+ *
+ * A smaller number means more generated woods within the forest.
+ *
+ * @return The area (m^2) covered by each wood.
+ */
+ inline double get_wood_coverage () const { return wood_coverage; }
+
+ /**
+ * Get the density of the wood
+ *
+ * @return The area (m^2) covered by each tree in the wood.
+ */
+ inline double get_tree_density () const { return tree_density; }
+
+ /**
+ * Get the size of each wood
+ *
+ * @return the average area (m^2) of each wood
+ */
+ inline double get_wood_size () const { return wood_size; }
+
+ /**
+ * Get the tree height.
+ *
+ * @return The average height of the trees.
+ */
+ inline double get_tree_height () const { return tree_height; }
+
+ /**
+ * Get the tree width.
+ *
+ * @return The average width of the trees.
+ */
+ inline double get_tree_width () const { return tree_width; }
+
+ /**
+ * Get the forest LoD range.
+ *
+ * @return The LoD range for the trees.
+ */
+ inline double get_tree_range () const { return tree_range; }
+
+ /**
+ * Get the number of tree varieties available
+ *
+ * @return the number of different trees defined in the texture strip
+ */
+ inline int get_tree_varieties () const { return tree_varieties; }
+
+ /**
+ * Get the texture strip to use for trees
+ *
+ * @return the texture to use for trees.
+ */
+ inline std::string get_tree_texture () const { return tree_texture; }
+