osg::Image* image = osgDB::readImageFile(path);
osg::ref_ptr<osg::Texture2D> texture = new osg::Texture2D;
texture->setImage(image);
osg::Image* image = osgDB::readImageFile(path);
osg::ref_ptr<osg::Texture2D> texture = new osg::Texture2D;
texture->setImage(image);