bool wrapu = true, bool wrapv = true, int mipmaplevels = -1)
{
return SGLoadTexture2D(true, path, options, wrapu, wrapv, mipmaplevels);
bool wrapu = true, bool wrapv = true, int mipmaplevels = -1)
{
return SGLoadTexture2D(true, path, options, wrapu, wrapv, mipmaplevels);