- GLfloat ua1[3] = { (GLfloat)t.texture_index_x/varieties_x,
- (GLfloat)t.texture_index_y/varieties_y,
- t.width };
- GLfloat ua2[3] = { (GLfloat)t.height,
- t.shade,
+ GLfloat ua1[3] = { (GLfloat) t.texture_index_x/varieties_x,
+ (GLfloat) t.texture_index_y/varieties_y,
+ (GLfloat) t.width };
+ GLfloat ua2[3] = { (GLfloat) t.height,
+ (GLfloat) t.shade,