- state->setMaterial( GL_EMISSION, 0, 0, 0, 1 );
- state->setMaterial( GL_SPECULAR, 0, 0, 0, 1 );
+ state->setMaterial( GL_EMISSION, 0.05, 0.05, 0.05, 0.0 );
+ state->setMaterial( GL_AMBIENT, 0.2, 0.2, 0.2, 0.0 );
+ state->setMaterial( GL_DIFFUSE, 0.5, 0.5, 0.5, 0.0 );
+ state->setMaterial( GL_SPECULAR, 0.0, 0.0, 0.0, 0.0 );