- // if we are closer than this to a cloud layer, don't draw clouds
- static const float slop = 5.0;
-
- int i;
-
- // determine rendering order
- int pos = 0;
- while ( pos < (int)cloud_layers.size() &&
- alt > cloud_layers[pos]->getElevation_m())
- {
- ++pos;
- }
-