- vertices->push_back(getVertex(triangle[0]).vertex.osg());
- normals->push_back(getVertex(triangle[0]).normal.osg());
- texCoords->push_back(getVertex(triangle[0]).texCoord.osg());
+ vertices->push_back(toOsg(getVertex(triangle[0]).vertex));
+ normals->push_back(toOsg(getVertex(triangle[0]).normal));
+ texCoords->push_back(toOsg(getVertex(triangle[0]).texCoord));