osg::Geometry* geometry = new osg::Geometry;
geometry->setVertexArray(vl);
geometry->setNormalArray(nl);
geometry->setNormalBinding(osg::Geometry::BIND_OVERALL);
osg::Geometry* geometry = new osg::Geometry;
geometry->setVertexArray(vl);
geometry->setNormalArray(nl);
geometry->setNormalBinding(osg::Geometry::BIND_OVERALL);