-class SGPointSpriteLightCullCallback : public osg::NodeCallback {
-public:
- SGPointSpriteLightCullCallback(const osg::Vec3& da = osg::Vec3(1, 0.001, 0.0002),
- float sz = 4);
- SGPointSpriteLightCullCallback(osg::Point* point);
-
- virtual void operator()(osg::Node* node, osg::NodeVisitor* nv);
-
-private:
- osg::ref_ptr<osg::StateSet> _pointSpriteStateSet;
- osg::ref_ptr<osg::StateSet> _distanceAttenuationStateSet;
-};
-