-// Generate a directional light. This routines creates a
-// 'directional' light that can only be viewed from within 90 degrees
-// of the specified dir vector.
+inline void SGConfigureDirectionalLights( bool use_point_sprites,
+ bool enhanced_lighting,
+ bool distance_attenuation ) {
+ static SGSceneFeatures* sceneFeatures = SGSceneFeatures::instance();
+ sceneFeatures->setEnablePointSpriteLights(use_point_sprites);
+ sceneFeatures->setEnableDistanceAttenuationLights(distance_attenuation);
+}