- glEnable( GL_DEPTH_TEST );
- glEnable( GL_FOG );
- glBlendFunc ( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA ) ;
+ // glEnable( GL_DEPTH_TEST );
+ // glEnable( GL_FOG );
+ // glBlendFunc ( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA ) ;
+
+ glPopAttrib();
+ // cout << "pop error = " << glGetError() << endl;
+
+ /* test
+ glDisable( GL_LIGHTING );
+ glDisable( GL_CULL_FACE );
+ glEnable( GL_COLOR_MATERIAL );
+ glColorMaterial( GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE );
+ glEnable( GL_CULL_FACE );
+ glEnable( GL_LIGHTING ); */