-
-// destructor
-SGSoundSample::~SGSoundSample() {
-}
-
-void SGSoundSample::set_orientation( const SGQuatd& ori ) {
- _orientation = ori;
- update_absolute_position();
- _changed = true;
+// constructor
+SGSoundSample::SGSoundSample( void** data, int len, int freq, int format ) :
+ _absolute_pos(SGVec3d::zeros()),
+ _relative_pos(SGVec3d::zeros()),
+ _direction(SGVec3d::zeros()),
+ _velocity(SGVec3f::zeros()),
+ _orientation(SGQuatd::zeros()),
+ _orivec(SGVec3f::zeros()),
+ _base_pos(SGVec3d::zeros()),
+ _rotation(SGQuatd::zeros()),
+ _refname(random_string()),
+ _format(format),
+ _size(len),
+ _freq(freq),
+ _valid_buffer(false),
+ _buffer(SGSoundMgr::NO_BUFFER),
+ _valid_source(false),
+ _source(SGSoundMgr::NO_SOURCE),
+ _inner_angle(360.0),
+ _outer_angle(360.0),
+ _outer_gain(0.0),
+ _pitch(1.0),
+ _volume(1.0),
+ _master_volume(1.0),
+ _reference_dist(500.0),
+ _max_dist(3000.0),
+ _loop(AL_FALSE),
+ _playing(false),
+ _changed(true),
+ _static_changed(true),
+ _is_file(false)
+{
+ SG_LOG( SG_GENERAL, SG_DEBUG, "In memory sounds sample" );
+ _data = (unsigned char*)*data; *data = NULL;