+ void setForceStabilisation( bool val );
+ void setGroundOffset(double g);
+ void setLoadOffset(double l);
+ void setSlaved(bool s);
+ void setSlavedLoad(bool s);
+ void setHitchPos();
+ void setPch (double e, double dt, double c);
+ void setHdg (double az, double dt, double c);
+ void setBnk(double r, double dt, double c);
+ void setHt(double h, double dt, double c);
+ void setHitchVelocity(double dt);
+ void setFormate(bool f);
+