+ void setExternalForce( bool f );
+ void setForcePath(const string&);
+ void setContentsPath(const string&);
+ void setForceStabilisation( bool val );
+ void setGroundOffset(double g);
+ void setLoadOffset(double l);
+ void setSlaved(bool s);
+ void setSlavedLoad(bool s);
+ void setPch (double e, double dt, double c);
+ int setHdg (double az, double dt, double c);
+ void setBnk(double r, double dt, double c);
+ void setHt(double h, double dt, double c);
+ void setSpd(double s, double dt, double c);
+ void setParentNodes(const SGPropertyNode_ptr);
+ void setParentPos();
+ void setOffsetPos(SGGeod pos, double heading, double pitch, double roll);
+ void setOffsetVelocity(double dt, SGGeod pos);