- double azimuth; // degrees true
- double elevation; // degrees
- double rotation; // degrees
- double hs; // horizontal speed (fps)
- bool aero_stabilized; // if true, object will point where it's going
- double drag_area; // equivalent drag area in ft2
- double life_timer; // seconds
- double gravity; // fps2
- double buoyancy; // fps2
- double wind_from_east; // fps
- double wind_from_north; // fps
- bool wind; // if true, local wind will be applied to object
- double Cd; // drag coefficient
- double mass; // slugs
- double Mach;
+ virtual void reinit() { init(); }
+
+ bool _aero_stabilised; // if true, object will align with trajectory
+ double _drag_area; // equivalent drag area in ft2
+ double _life_timer; // seconds
+ double _gravity; // fps^2
+ double _buoyancy; // fps^2
+ bool _wind; // if true, local wind will be applied to object
+ double _Cd; // drag coefficient
+ double _mass; // slugs
+ bool _random; // modifier for Cd, life, az
+ double _randomness; // dimension for _random, only applies to life at present
+ double _load_resistance; // ground load resistanc N/m^2
+ double _frictionFactor; // dimensionless modifier for Coefficient of Friction
+ bool _solid; // if true ground is solid for FDMs
+ double _elevation_m; // ground elevation in meters
+ bool _force_stabilised;// if true, object will align to external force
+ bool _slave_to_ac; // if true, object will be slaved to the parent ac pos and orientation
+ bool _slave_load_to_ac;// if true, object will be slaved to the parent ac pos
+ double _contents_lb; // contents of the object
+ double _weight_lb; // weight of the object (no contents if appropriate) (lbs)
+ string _mat_name;
+
+ bool _report_collision; // if true a collision point with AI Objects is calculated
+ bool _report_impact; // if true an impact point on the terrain is calculated
+ bool _external_force; // if true then apply external force
+ bool _report_expiry;
+
+ SGPropertyNode_ptr _impact_report_node; // report node for impact and collision
+ SGPropertyNode_ptr _contents_node; // node for droptank etc. contents
+ //SGPropertyNode_ptr _pnode; // node for parent model
+ //SGPropertyNode_ptr _p_pos_node; // nodes for parent parameters
+ //SGPropertyNode_ptr _p_lat_node;
+ //SGPropertyNode_ptr _p_lon_node;
+ //SGPropertyNode_ptr _p_alt_node;
+ //SGPropertyNode_ptr _p_agl_node;
+ //SGPropertyNode_ptr _p_ori_node;
+ //SGPropertyNode_ptr _p_pch_node;
+ //SGPropertyNode_ptr _p_rll_node;
+ //SGPropertyNode_ptr _p_hdg_node;
+ //SGPropertyNode_ptr _p_vel_node;
+ //SGPropertyNode_ptr _p_spd_node;
+
+ double _fuse_range;
+ double _distance;
+ double _dt_count;
+ double _next_run;
+
+ string _submodel;
+ string _force_path;
+ string _contents_path;
+
+ const SGMaterial* _material;
+
+ void handle_collision();
+ void handle_expiry();
+ void handle_impact();
+ void report_impact(double elevation, const FGAIBase *target = 0);
+ void slaveToAC(double dt);
+ void setContents(double c);
+ void calcVSHS();
+ void calcNE();
+ //void setOffsetPos(SGGeod pos, double heading, double pitch, double roll);
+ //void setOffsetVelocity(double dt, SGGeod pos);
+
+ SGVec3d getCartUserPos() const;
+ SGVec3d getCartOffsetPos(SGGeod pos, double heading, double pitch, double roll) const;
+
+ //double getDistanceLoadToHitch() const;
+ //double getElevLoadToHitch() const;
+ //double getBearingLoadToHitch() const;
+ double getRecip(double az);
+ double getMass() const;
+
+ double _ground_offset;
+ double _load_offset;
+ double _old_height;
+
+ SGVec3d _oldcartoffsetPos;
+ SGVec3d _oldcartPos;
+
+ //SGGeod _parentpos;
+ //SGGeod _oldpos;
+ //SGGeod _offsetpos;
+ //SGGeod _oldoffsetpos;