+ void setSubmodel(const std::string&);
+ void setExternalForce( bool f );
+ void setForcePath(const std::string&);
+ void setContentsPath(const std::string&);
+ void setForceStabilisation( bool val );
+ void setGroundOffset(double g);
+ void setLoadOffset(double l);
+ void setSlaved(bool s);
+ void setSlavedLoad(bool s);
+ void setPch (double e, double dt, double c);
+ int setHdg (double az, double dt, double c);
+ void setBnk(double r, double dt, double c);
+ void setHt(double h, double dt, double c);
+ void setSpd(double s, double dt, double c);
+ void setParentNodes(const SGPropertyNode_ptr);
+ void setParentPos();
+ void setOffsetPos(SGGeod pos, double heading, double pitch, double roll);
+ void setOffsetVelocity(double dt, SGGeod pos);
+ void setTime(double sec);
+
+ double _getTime()const;
+ double getRelBrgHitchToUser() const;
+ double getElevHitchToUser() const;
+ double getLoadOffset() const;
+ double getContents();
+ double getDistanceToHitch() const;
+ double getElevToHitch() const;
+ double getBearingToHitch() const;
+
+ SGVec3d getCartHitchPos() const;
+
+ bool getHtAGL(double start);
+ bool getSlaved() const;
+// bool getFormate() const;
+ bool getSlavedLoad() const;
+
+ FGAIBallistic *ballistic;