- void update(double dt);
- void mark_nohot(ssgEntity*);
- bool mark_wires(ssgEntity*, const list<string>&, bool = false);
- bool mark_cat(ssgEntity*, const list<string>&, bool = false);
- bool mark_solid(ssgEntity*, const list<string>&, bool = false);
-
- list<string> solid_objects; // List of solid object names
- list<string> wire_objects; // List of wire object names
- list<string> catapult_objects; // List of catapult object names
- list<Point3D> ppositions; // List of positions where an aircraft can start.
- string sign; // The sign of this carrier.
-
- // Velocity wrt earth.
- sgVec3 vel_wrt_earth;
-
- // these describe the flols
- Point3D flols_off;
-
- double dist; // the distance of the eyepoint from the flols
- double angle;
- int source; // the flols light which is visible at the moment
+ void getVelocityWrtEarth(SGVec3d& v, SGVec3d& omega, SGVec3d& pivot);
+ virtual void bind();
+ virtual void unbind();
+ void UpdateWind ( double dt );
+ void setWind_from_east( double fps );
+ void setWind_from_north( double fps );
+ void setMaxLat( double deg );
+ void setMinLat( double deg );
+ void setMaxLong( double deg );
+ void setMinLong( double deg );
+ void TurnToLaunch();
+ void TurnToBase();
+ void ReturnToBox();
+ bool OutsideBox();
+
+ bool init(bool search_in_AI_path=false);
+ void initModel(osg::Node *node);
+
+ virtual const char* getTypeString(void) const { return "carrier"; }
+
+ bool getParkPosition(const string& id, SGGeod& geodPos,
+ double& hdng, SGVec3d& uvw);
+
+private:
+ /// Is sufficient to be private, stores a possible position to place an
+ /// aircraft on start
+ struct ParkPosition {
+ ParkPosition(const ParkPosition& pp)
+ : name(pp.name), offset(pp.offset), heading_deg(pp.heading_deg)
+ {}
+ ParkPosition(const string& n, const SGVec3d& off = SGVec3d(), double heading = 0)
+ : name(n), offset(off), heading_deg(heading)
+ {}
+ string name;
+ SGVec3d offset;
+ double heading_deg;
+ };
+
+
+ void update(double dt);
+ double wind_from_east; // fps
+ double wind_from_north; // fps
+ double rel_wind_speed_kts;
+ double rel_wind_from_deg;
+
+
+ list<string> solid_objects; // List of solid object names
+ list<string> wire_objects; // List of wire object names
+ list<string> catapult_objects; // List of catapult object names
+ list<ParkPosition> ppositions; // List of positions where an aircraft can start.
+ string sign; // The sign of this carrier.
+
+ // Velocity wrt earth.
+ SGVec3d vel_wrt_earth;
+ SGVec3d rot_wrt_earth;
+ SGVec3d rot_pivot_wrt_earth;
+
+ // these describe the flols
+ SGVec3d flols_off;
+
+ double dist; // the distance of the eyepoint from the flols
+ double angle;
+ int source; // the flols light which is visible at the moment
+ bool wave_off_lights;
+
+ // these are for maneuvering the carrier
+ SGGeod mOpBoxPos;
+
+ double wind_speed_from_north_kts ;
+ double wind_speed_from_east_kts ;
+ double wind_speed_kts; //true wind speed
+ double wind_from_deg; //true wind direction
+ double rel_wind;
+ double max_lat, min_lat, max_long, min_long;
+ double base_course, base_speed;
+
+ bool turn_to_launch_hdg;
+ bool returning; // set if the carrier is returning to an operating box
+ bool InToWind(); // set if the carrier is in to wind
+
+
+ SGPropertyNode_ptr _longitude_node;
+ SGPropertyNode_ptr _latitude_node;
+ SGPropertyNode_ptr _altitude_node;
+ SGPropertyNode_ptr _surface_wind_from_deg_node;
+ SGPropertyNode_ptr _surface_wind_speed_node;
+ SGPropertyNode_ptr _launchbar_state_node;
+ // this is for tacan
+
+ string TACAN_channel_id;
+
+ // these are for moving the elevators
+ void UpdateElevator( double dt, double transition_time);
+ double pos_norm, raw_pos_norm;
+ double transition_time, time_constant;
+ bool elevators;
+
+ // these are for moving the jet blast deflectors
+ void UpdateJBD( double dt, double jbd_transition_time);
+ double jbd_pos_norm, raw_jbd_pos_norm;
+ double jbd_transition_time, jbd_time_constant;
+ bool jbd;