void addPropertyId(unsigned id, const char* name)
{ mPropertyMap[id] = props->getNode(name, true); }
void addPropertyId(unsigned id, const char* name)
{ mPropertyMap[id] = props->getNode(name, true); }
// Automatic sorting of motion data according to its timestamp
typedef std::map<double,FGExternalMotionData> MotionInfo;
MotionInfo mMotionInfo;
// Automatic sorting of motion data according to its timestamp
typedef std::map<double,FGExternalMotionData> MotionInfo;
MotionInfo mMotionInfo;
// Map between the property id's from the multiplayers network packets
// and the property nodes
typedef std::map<unsigned, SGSharedPtr<SGPropertyNode> > PropertyMap;
PropertyMap mPropertyMap;
// Map between the property id's from the multiplayers network packets
// and the property nodes
typedef std::map<unsigned, SGSharedPtr<SGPropertyNode> > PropertyMap;
PropertyMap mPropertyMap;
/// Properties which are for now exposed for testing
bool mAllowExtrapolation;
double mLagAdjustSystemSpeed;
long mLastTimestamp;
/// Properties which are for now exposed for testing
bool mAllowExtrapolation;
double mLagAdjustSystemSpeed;
long mLastTimestamp;